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That big two-story room under the helipad looks like the perfect combat arena to fight off the classic final boss, steal their keys, and escape in their helicopter.
Alright, maybe not a “boss” exactly, more like a "necessary enemy you have to take down to steal their keys and trigger some kind of escape plan"
I still think it’s a solid idea.
It doesn’t even need a health bar or crazy damage, just making it hard to reach them would be enough.
Like, imagine an enemy faction guarding that whole map, that alone would make things tense and interesting.
i mean, why can't they just drive off? is there road blocks?
did they surround the city with barricade, fences or wall in effort to contain the spread?
how is things outside of the city? is this the only city that went down to infection?
where are the network exporting goods to?
aside from the lore, working vehicle like a bus or something may work
just need to find an exit point, or have to make one yourself
i really hate the idea of a cure ending, cuz it really closes off the world building
but we could have them chase after lab research,
origin point, ground zero, patient zero whatever
only to find that there's no cure, no hope. (but get a lot of lore this way)
making a sustainable community
probably the ultimate challenge if there is to be one
have to pull off gathering, clearing, maintaining, farming, recruiting to the extreme
it may not have an ending. this could be a separate mode since it's not escaping
either having to do a lot of work and have an ending
or keep it up as long as you can sorta deal
They literally just grabbed chunks of highway and slapped them around the city, there’s no way out, XD
then exclude that part. the rest of it should still be valid
2. You could have a World War Z style ending where the survivors discover a way to camouflage themselves so they can walk amongst the dead unhindered.
3. You could have the survivors develop a cure.
4. You could have the survivors detonate a nuke. Tragic hero/suicide style.
5. You could have external help arrive. This could be the 'wait it out' ending.
From what I remember what the 'Mule' said (forget her name) in the Network escape plan path that there 2 rival groups in the city fighting each other and 1 of them being some sort of 'resistance' group.
So maybe they might play a part in a future update of more escape plan story paths relating with these groups.
First, we’d need to check if the city is near a body of water large enough that we'd need a raft.
And second, the helicopter ending (the good ending) hints that Cooper is infected, so the infection is definitely going to spread.