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It's cool that the developers continue to publish materials on the game - their development diaries have been incredibly entertaining to watch (and to catch small spoilers). I hope that my weak laptop will continue to run the game on minimum settings with some bugs in the graphics.
And speaking of upcoming updates - I'm most looking forward to the reveal of survivors and other characters we'll meet (including children and old people). Recently thought that it would be interesting to add characters, so to speak, hidden passive skills. Let me explain with an example: since Rahul is a chemistry teacher at Mercer High, he may have the ability to open his office and retrieve some of his hidden items that another survivor wouldn't have found (plus others would have to open the office with a lockpick). Leo could also (if he went to Mercer High) open his locker and take out a baseball bat for example. Such details would diversify the game sessions a bit, I guess.
Anyway, we wait for early access, and then we'll see.
However the only thing that I didn't see being addressed in terms of improvements is the tutorial. I know that the game will have a high difficulty and this difficulty is even part of the mechanics (death, items that break, physical and mental illnesses), but considering the longevity, I emphasize that the difference will be accessibility (how well a new player can learn the mechanics without being so punished) and the replayability factor. For example, I saw that the suggestion for the beginning of the gameplay being randomized (RNG) will be implemented, this is great (it increases replayability), but there is nothing about improvements in the tutorial and this is not good (players will have less access to the game).
I also suggest achievement trophies for the most hardcore Steam players (it would be amazing to reference zombie movies and classics from the 80s - such as Star Wars, The Breakfest Club, Goonies, Back to the Future, E.T. Ghostbusters, Terminator, Indiana Jones and others).
Finally I will say this, the game released in dollars is very expensive for devalued currencies, I know that you can find out the regions that played the most and that do not have the dollar or the euro as currency, so if you give specific discounts for these regions on Steam, the revenue will be very high, considering that Steam does not know how to convert healthy values to other currencies :)
I think that was it, looking forward to the release and what you are preparing, keep up the great work.
Sorry for the english, it's not my first language ;)