Into the Dead: Our Darkest Days

Into the Dead: Our Darkest Days

Game recomendations
lets use this to put some ideas in so they can actually improve the game, so maybe we can all later on enjoy it.

1° all sort of traps, its annoing to repair the barricade everyday because zombies are hitting everyday destroying 2 boards
2° a station to make belts ( have weapons slots) backpacks (carry more loot), cloths god they look terrible yeah is a zedapocalipse but still don't tell me all the cloths stores vanished
3° repair station have broken wepons instead of just vanishing, a axe even if its not sharp it can still hacks but does less dmg.
4° tutorial my first game i lost because i had no idea i had to give commands to both so they could do things and alsoi had no idea the would not sleep nor eat unless i gave the order or used the item.
5° desasembly, i always find weird why we can't destroy a closet for wood, or a car for metal and electric and mecanical parts.
6° build safe zones where you can farm certain resources, like a car depo for mecanical and electric parts etc. instead of having 12 survivors in one spot why not having them on this safe areas to rebuild.
7° rooftops why on earth can we not use them, we can use it to put farms, gather water from rain etc.
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Showing 1-8 of 8 comments
Here it goes:

1.) You can upgrade your boarding barricades, if u somehow able to upgrade your working stations. Or a certain survivor char that use less wood plank to make barricades if this barricade feature bothers u.

2.) On the latest patch each survivor was given extra 2 slot space in the bag pack. In the old patch, first version each survivor only have 10 slot spaces in the bag pack.

3.) Up for this idea actually except that if u can repair broken weapons in the stations, that means u need to bring back broken weapons back to the station right? in this kind of situation, I usually throw the damaged weapons and get another weapons or resources instead. But still the idea is good because there are certain weapons are unique in its kind cannot be craft.

4.) Yes u need to assign the survivors what to do in each phases. Manage their hunger, tired and given them some activities to do during their turn in the phases. But then again, the first starting area already given some tutorial instructions.

5.) U can dismantle the items like pants, camera and crates for the resources after u manage to build the working station level 2, and build the dismantle station.

6.) The objective of this game already mentioned in the beginning of the open trailer. shut yourself in and wait for help? no help is coming mate, u need to move shelter constantly to find a way out. Shelter is just temporary until players can find a way out from this outbreak. Your party need resources to survive, and eventually staying one spot for too long, u will run out of resources. Especially food.

7.) Certain shelter can have unique features: petrol kiosk station rooftop can plant vege, coffee and herbs; game arcade center rooftop can collect water to instill into drinking water. So it is up to the players to decide to make use of these shelters features, but not all the shelter can have these features. Normally base on my experience, that these shelter with farm garden and water collector features, that shelter is meant for longer staying period as the area around are dangerous with zombie overwhelming status.
Shadow Mar 3 @ 9:34pm 
Bro you have some good ideas, hop onto the dev's discord and add those ideas.

I'd love to see bear traps that we can use against zombies or molotov cocktails etc.
1) I would like to be able to create traps, such as a bear trap or scatter Caltrops so that when running away from zombies through them, slow them down or drop them.
2) I would like to craft Molotov. With high damage and strong attention-grabbing.
3) when a zombie stands near a window or on the edge of a roof, you want to throw them down, for example with a kick (this is Spartaaaa)
Last edited by Chromasoma_J; Mar 3 @ 11:09pm
Shadow Mar 4 @ 1:17am 
Originally posted by Chromasoma_J:
1) I would like to be able to create traps, such as a bear trap or scatter Caltrops so that when running away from zombies through them, slow them down or drop them.
2) I would like to craft Molotov. With high damage and strong attention-grabbing.
3) when a zombie stands near a window or on the edge of a roof, you want to throw them down, for example with a kick (this is Spartaaaa)

THIS THIS THIS
Shadow Mar 4 @ 2:30am 
Originally posted by Chromasoma_J:
1) I would like to be able to create traps, such as a bear trap or scatter Caltrops so that when running away from zombies through them, slow them down or drop them.
2) I would like to craft Molotov. With high damage and strong attention-grabbing.
3) when a zombie stands near a window or on the edge of a roof, you want to throw them down, for example with a kick (this is Spartaaaa)

Join their discord, I'm on it too and post this. They really need all our feedback but devs aren't active much here.
Originally posted by Shadow:
Originally posted by Chromasoma_J:
1) I would like to be able to create traps, such as a bear trap or scatter Caltrops so that when running away from zombies through them, slow them down or drop them.
2) I would like to craft Molotov. With high damage and strong attention-grabbing.
3) when a zombie stands near a window or on the edge of a roof, you want to throw them down, for example with a kick (this is Spartaaaa)

Join their discord, I'm on it too and post this. They really need all our feedback but devs aren't active much here.
I don’t even understand discord (っ °Д °;)っ
can you copy my proposals to them? Please.
Sad Yak Mar 4 @ 6:58am 
Work on optimalisation please, the game does not look that great to run as poorly as it does.
Harriet_PikPokCM  [developer] Mar 4 @ 11:58am 
Originally posted by Shadow:
Originally posted by Chromasoma_J:
1) I would like to be able to create traps, such as a bear trap or scatter Caltrops so that when running away from zombies through them, slow them down or drop them.
2) I would like to craft Molotov. With high damage and strong attention-grabbing.
3) when a zombie stands near a window or on the edge of a roof, you want to throw them down, for example with a kick (this is Spartaaaa)

Join their discord, I'm on it too and post this. They really need all our feedback but devs aren't active much here.

We read every post. :)
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Date Posted: Mar 1 @ 10:59am
Posts: 8