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1.) You can upgrade your boarding barricades, if u somehow able to upgrade your working stations. Or a certain survivor char that use less wood plank to make barricades if this barricade feature bothers u.
2.) On the latest patch each survivor was given extra 2 slot space in the bag pack. In the old patch, first version each survivor only have 10 slot spaces in the bag pack.
3.) Up for this idea actually except that if u can repair broken weapons in the stations, that means u need to bring back broken weapons back to the station right? in this kind of situation, I usually throw the damaged weapons and get another weapons or resources instead. But still the idea is good because there are certain weapons are unique in its kind cannot be craft.
4.) Yes u need to assign the survivors what to do in each phases. Manage their hunger, tired and given them some activities to do during their turn in the phases. But then again, the first starting area already given some tutorial instructions.
5.) U can dismantle the items like pants, camera and crates for the resources after u manage to build the working station level 2, and build the dismantle station.
6.) The objective of this game already mentioned in the beginning of the open trailer. shut yourself in and wait for help? no help is coming mate, u need to move shelter constantly to find a way out. Shelter is just temporary until players can find a way out from this outbreak. Your party need resources to survive, and eventually staying one spot for too long, u will run out of resources. Especially food.
7.) Certain shelter can have unique features: petrol kiosk station rooftop can plant vege, coffee and herbs; game arcade center rooftop can collect water to instill into drinking water. So it is up to the players to decide to make use of these shelters features, but not all the shelter can have these features. Normally base on my experience, that these shelter with farm garden and water collector features, that shelter is meant for longer staying period as the area around are dangerous with zombie overwhelming status.
I'd love to see bear traps that we can use against zombies or molotov cocktails etc.
2) I would like to craft Molotov. With high damage and strong attention-grabbing.
3) when a zombie stands near a window or on the edge of a roof, you want to throw them down, for example with a kick (this is Spartaaaa)
THIS THIS THIS
Join their discord, I'm on it too and post this. They really need all our feedback but devs aren't active much here.
can you copy my proposals to them? Please.
We read every post. :)