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An axe or knife just dosnt fall apart, some should have way higher durability.
Game play reason adds tension.
I don't mind the durability but there should literally be stuff you can use to kill somebody everywhere lol. I shouldn't have to worry about weapons.
Would also actually increase tension because a survivor dying on a scavenge run and losing the knife means you lose a weapon with a lot of life left in it, instead of looking at the loss and going "meh, it was only gonna last one more zombie anyways." Weapons would hold value and be meaningful instead of disposable, like tissues.
A sturdy melee weapon should be worth its weight in gold in a zombie apocalypse, particularly those well suited to puncturing/cracking skulls (i.e. claw hammer, axe, etc). Right now, they're the opposite. Like all the weapons are made out of a stiff cardboard composite that deteriorates as soon as its moistened with zombie blood.
personally I like to see more weapons and ways to make them last longer. For example, I can understand a make shift knife lasting two stealth hits and breaking when used in regular melee quickly and those made on a bench last 3,4 or up to 5 stealth attacks randomly. I would even go so far to even say duct tape should be able to repair weapons for one or two extra swings in the field.
I wouldnt even mind us being able to take planks and sharpen them into spears that last 1 or 2 strikes and need a knife to resharpen. Make it so fresh spears have longer reach and as you sharpen it, its range goes down and so does it durability.
I feel that for any zombie game, we always forget how many basic caveman tools can be made and how effective they can be as an emergency tools.
I get there is suppose to be some kind tension of not having anything, hence why we can punch them, but when most weapons cause sound when used (Looking at you frying pan and bat), we need more cheaper options to help with stealth. esp early on.
I guess the hard part would be to balance and id assume it can be based on where the base or how many locations are unlocked. Maybe make it so higher level zombies require better stealth weapons or make them break instantly when their *level* is too high. Or simple way, put a cap to one or two make shift items.
I don't see any in the weapons workshop
Yes, melee weapons degrade far too quickly. not very logical :/
For many areas there are rarely enough weapons to simply kill everything. Places like the police station have dozens of zedheads, and many assassinations will alert other zombies.
If you had an infinite melee weapon, the game is more or less reduced to hitting E, alerting nearby zombies, running away until they start wandering, walking up to them to hit E again.
With a lack of weapons, you either give up exploring certain areas, or risk using stealth/doors/desks to sneak by, opening an area one at a time.
Weapons instead become a way of skipping a puzzle, rather than a core mechanic.
I was going to say chainsaw but then realized it would make a lot of noise and wouldn't be a good idea. Slicing those smelly disgusting walkers would have been fun with a chainsaw though.