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I agree with the main poster so much. "If I choose to waste money on walls when it's not necessary and will suffer for it, then let me do that, allow me to fail." Don't hold our hand!
The fabulous thing with Kingdom for many many hours in the first game was that you didn't know what was optimal to build and how much to build of each unit/upgrade and in which order. It felt mystical and magical for so long, especially the first game.
But here it is pretty similar, no? You cant just go ahead and build everything without upgrading the Castle or another building. And when you hover building slots, it also shows what other slots get unlocked (even tho the color scheme could be a little more visible).
The big choices, like if u want to eco or build defense and if so where you want to build that are pretty much all available.
And with the positive and negative traits theres even more choice.
I agree there's more strategic choices in this game than in Kingdom, perhaps more depth. That's really good.
But still, I don't like when games hold the player's hand. When it's easy to "read" what the developer intended. I want the excitement of making errors, I love the unpredictable and unknown.
Have a good day, take care!