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Anyway here's my build, hope it helps:
Battle Axe;
Arcane Tower;
Heavy Armor;
Architect's Council;
Power Tower;
Loan
I built 2 gold mines at the first wave, and got the 2 Shrines (left & base doorstep) enabled at the first 2 waves. For unit choosing, 2x Fire Archers to take down siege units; 1x Berserker to slay Wheels; 1x Spears to counter fast units.
I heavily rely on Castle-Ballista towers buffed with Power Tower to deal tonnages of DPS. A Castle-Doubleshoot tower is the best choice for Flak-ing flying wizards at Wave 8. 2x Armored-Fire towers are decent to carry a stable frontline in the way of the boss.
Tech: 3x Ranged dmg; 3x player fast atk. Base upgrade: Buff player, then Holy Curse. Trust me, a Battle Axe with AoE plus max atk speed + Holy Curse shreds like everything.
And remember to make the temple at Lvl.3 to counter the boss. Overload towers, and my boss didn't even make it to the top of the first ramp.
You're spending coins on upgrades every 4 rounds but still have enough to build your economy and defenses? I don't doubt you, but it's like hearing that all you need to dunk a basketball is to jump really high. And why are you prioritizing shrines in the middle of nowhere that can't even help unless you're already overwhelmed and your economy buildings have been destroyed? The only thing I really got from this is that the LVL 3 Curse upgrade does a lot of damage, which I never pick because it's a tower defense game and I want to upgrade my towers for cheap. You should consider making a walkthrough.