Thronefall

Thronefall

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ehque Nov 29, 2024 @ 10:34pm
Freifort Quest F Guide (20,000 points)
Here's how I completed it, if you don't want to spend the time figuring it out. It's a build based on letting your units die until they gain enough strength through Experience Gain to defeat the enemy.

Weapon: Doesn't Matter

With Commander Mode and Pacifist Pact, you do so little damage I don't think the weapon matters.

Perks:
Gladiator School
Big Harbours
Commander Mode
Health Potions
Experience Gain

You need something for the economy and I recommend Big Harbours for this map. Both harbours are relatively out of the way and rarely attacked. Gladiator School, Commander Mode, and Experience Gain is the main offensive strategy. Combine these perks with Berzerkers to create a stream of units jumping into the enemies, while repeatedly getting stronger. This kills off most of the annoying siege units and protects your ranged units (I used archers, but fire archers might work too). Health Potions isn't necessary since this build needs your units to die, but I didn't urgently need anything else (you can consider buffing towers with Arcane Towers, your archers with Archery Skills, or your berzerkers with Cobbler to get them to the front line faster).

Mutators (+326%):
Snake God (less Gold)
Falcon God (faster enemies)
Phoenix God (enemies have health regen)
God of Afterlife (dying humanoid enemies have chance to spawn ghost)
Pacifist Pact (king is nerfed)

With a strong economy (first night Harbour, Castle upgrade that upgrades houses) you can easily counter Snake God. This build is also terrible at handling summoning circles so don't bother with that Gold. Faster enemies (Falcon God) aren't harder to kill, and health regen (Phoenix God) also doesn't matter much if the berserker does a one-hit kill. God of Afterlife is the most painful one but gives a good chunk of XP, remember that towers are strong against Ghosts and archers are strong against humanoids, plan accordingly.

General Build Order:
1. Get the harbours up and running as soon as possible and keep them running
2. Lure enemy groups to the shrines by pre-placing your troops there
3. Exploding mills are great defense, and if unused, provide great income
4. The Horse Riders wave is especially tough because they are humanoid - if stuck, get the temple boost to your shrines
Last edited by ehque; Dec 1, 2024 @ 3:15am