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The Mill upgrade isn't bad, increasing income from 1/2/6 to 1/3/8 + Fields per night can be great if you get to tier 3 early. But Uferwind, where you get a lot of mills, pratically forces the scarecrows. So to me it was only useable on Durststein.
Healing Potions combined with unit health and a defense upgrades from the smith kept them alive in the Frostsee challenge, where units don't respawn.
Commander upgrade is a great way to keep your Berserkers from charging at siege engines, which does help killing monsters. It also allows you to run around with your archers, which can be fun.
The free house upgrade ability seems mediocore, I guess it gets better on longer maps, but I never found it good enough to pick over the other options. I can see its place with unit oriented perks.