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Strummklamm Shrine Strategy
Can anyone share tips on the best strategy for shrines on Strummklamm. I have realized they are quite powerful (damage-wise) compared to other options.

Hence, I have been trying to maximise the time that enemy units spend near shrines. That means front loading defences, building towers near the shrines, keeping units there, so that shrines can keep pumping damage.

Also, what's a good strategy to activate all the shrines. So far, have managed 4/6 or 5/6. 6/6 sometimes late game. Considering that shrine damage scales with number of shrines activated.

Is the shrine perk good/worth it?
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Showing 1-7 of 7 comments
puschit Feb 10, 2024 @ 2:43am 
It's "Sturmklamm". "Sturm" = storm. "Klamm" = ravine.

Well, you need to memorize or write down where each wave will hit and then focus on activating each of them, one by one, mostly by using your character to lure them into their vicinity. The tricky part here is that this needs to be coordinated with your general game-plan. For example the top shrine on the top of the hill behind the last wall in the north-east needs to be activated early because once you started building in the middle ring, enemies will probably not reach it anymore. If you want to activate all of them it is probably a good idea to build lots of units first and towers later, so you can move them around to whatever shrine should be activated next without enemies being detracted or killed prematurely by towers.
Percy Jackson Feb 10, 2024 @ 9:14am 
Originally posted by puschit:
It's "Sturmklamm". "Sturm" = storm. "Klamm" = ravine.

Well, you need to memorize or write down where each wave will hit and then focus on activating each of them, one by one, mostly by using your character to lure them into their vicinity. The tricky part here is that this needs to be coordinated with your general game-plan. For example the top shrine on the top of the hill behind the last wall in the north-east needs to be activated early because once you started building in the middle ring, enemies will probably not reach it anymore. If you want to activate all of them it is probably a good idea to build lots of units first and towers later, so you can move them around to whatever shrine should be activated next without enemies being detracted or killed prematurely by towers.

Activating the north east one is very difficult for me.
How do you do that?
puschit Feb 10, 2024 @ 1:37pm 
I don't because I prefer a proper build-order. But I haven't played it very often yet, once I've done it I will report
TradeGy Feb 10, 2024 @ 2:37pm 
Okay an easy-ish way to activate all 6 shrines (non-perk because the double kill req makes it not as consistent), I can't quite remember all the details so this is more a guideline

- build a mill at the west spot, and a shrine at the slope going up to your base and a tower at your base then body block the way up to your base so kills count

- build shrine and tower at the west mill with a little help 2nd time the mole men appear shrine should activate

- build west shrine and lure enemies to it and kill em

- build base shrine when flyers start appearing and lure em closer to shrine

when those 3, base, west and east shrine are activated, you build the 2 bridge shrines and a tower each place so you have a lure at both places and they should be activated easily. Btw magic armour upgrade is quite nice for this.

Also this wont work as well if you use elite, range or the 75% dmg/tank gods and requires a better strat than this.
Percy Jackson Feb 11, 2024 @ 3:09am 
Originally posted by TradeGy:
Okay an easy-ish way to activate all 6 shrines (non-perk because the double kill req makes it not as consistent), I can't quite remember all the details so this is more a guideline

- build a mill at the west spot, and a shrine at the slope going up to your base and a tower at your base then body block the way up to your base so kills count

- build shrine and tower at the west mill with a little help 2nd time the mole men appear shrine should activate

- build west shrine and lure enemies to it and kill em

- build base shrine when flyers start appearing and lure em closer to shrine

when those 3, base, west and east shrine are activated, you build the 2 bridge shrines and a tower each place so you have a lure at both places and they should be activated easily. Btw magic armour upgrade is quite nice for this.

Also this wont work as well if you use elite, range or the 75% dmg/tank gods and requires a better strat than this.

What is magic armour upgrade?
TradeGy Feb 11, 2024 @ 6:10am 
Originally posted by Percy Jackson:
Originally posted by TradeGy:
Okay an easy-ish way to activate all 6 shrines (non-perk because the double kill req makes it not as consistent), I can't quite remember all the details so this is more a guideline

- build a mill at the west spot, and a shrine at the slope going up to your base and a tower at your base then body block the way up to your base so kills count

- build shrine and tower at the west mill with a little help 2nd time the mole men appear shrine should activate

- build west shrine and lure enemies to it and kill em

- build base shrine when flyers start appearing and lure em closer to shrine

when those 3, base, west and east shrine are activated, you build the 2 bridge shrines and a tower each place so you have a lure at both places and they should be activated easily. Btw magic armour upgrade is quite nice for this.

Also this wont work as well if you use elite, range or the 75% dmg/tank gods and requires a better strat than this.

What is magic armour upgrade?

2nd castle upgrade that gives 150% health and dmg reflect.
NobleKnight Feb 11, 2024 @ 9:06am 
Originally posted by Percy Jackson:
Is the shrine perk good/worth it?
I beat the last quest of Sturmklamm with this perk. At first I had doubts about this perk too, but in the end I think that the devs created this perk {for Sturmklamm map only by now} for a reason. I gave it a try and now I think that "Ancient Shrines" is a vital perk for the hard quests on this map.
It is good to hold enemies near the activated shrine by using the king's improved health&armor, or just lead large enemies {like statues} in circles around the activated temple.
For beating quest "F" I have used "Commander Mode" + "Castle Blueprints" + "Ancient Shrines" perks. And "Magic Armor" + "Godly Curse" castle upgrades.

Btw, I noticed a slightly helpful bug/feature: if your soldiers or even the king die near the shrines, it charges the shrines too.
Last edited by NobleKnight; Feb 11, 2024 @ 9:08am
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Date Posted: Feb 9, 2024 @ 11:38pm
Posts: 7