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First you should use Spear weapon + 350% life perk + magical armor (city hall upgrade perk) + 75% life and +75% damage (city hall upgrade perk)
This is simply devastating and works on all maps since you can basically tank all enemies and heal when your life is low. And repeat...
I personnaly use + 100% tower/wall life perks, and + 66% tower range perks since there's no dowside
First turn you build the 2 gold mine (on top and middle) and 1 tower (the one on the hill - bottom lane) to force horseman to focus it
What you want to do next is build the third gold mine, focus on the mills (money perk) and city hall lvl2 then all the upgraded houses.
Money makers profitability
1 - gold mine
2 - Mills
3 - House
4 spear man bottom lane is enough to stop 10 horseman
A simple wall (on the west) is enough to slow down enough the wave with 20 swordman and the "rolling scorpion" to be able to solo them all. (in your case, maybe add a tower or 2)
I suppose you already know but the build order is crucial, there's no point to build money makers if the are destroyed the next wave and when a wave come towards them ensure you build some strong stuff (upgraded walls/towers) in front of them.
hope that help ;)
turn 1 : town hall + town hall lvl2 (magical armor with spear) + 4 spearman "bottom lane" + 1 house
turn 2 : build the wall on the west and put you and your 4 spear man where "rolling mechanical scorpions" spawns, kill them first, then take care of the swordmans who are chasing your units.
turn 3 : build a wall north east to slow down archers, focus on horses bottom lane first them
first 3 waves which are doable with this