Thronefall

Thronefall

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Honey Badger Aug 3, 2023 @ 12:28pm
final mission
im lacking serious amounts of gold tp uprade all the things. can we buff the number of waves to get more?
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Showing 1-12 of 12 comments
Senlin Aug 3, 2023 @ 12:49pm 
You don't need to ugprade everything. There's way too many different things to choose on the map. My strategy was to go all units flails and hunters, with the perk that increases replacement training speed in barracks. For the final mission you definitely need all of the walls you can build, and the 2 enclosing your castle need to be upgraded. I also upgraded the barracks as much as I could, but I think 2 of them weren't maxed out. Of other things, I did upgrade big part of towers to the second level, but not really more. I found that towers in general are so much worse investement than troops. But I did get all of the possible towers, they are cheap enough.

I mostly ignored the blacksmith, got one level, not sure if I bothered with another one or it was already too late.

For eco I made a lot of houses and I had the auto-upgrade from castle level up. I made 2 harbours in the middle lake. Don't bother making the one on the right, it's going to be destroyed too many times.

Also make sure to get the mine as early as possible, if you can protect it.

Then during the final wave I placed 1/3 of my units on the left and 2/3 on the right, where I was myself as well. And then it was jumping around, taking the army that was with me through the southern bank to the other side of the lake for the next spawn, then back, and so on, trying to deal as much damage myself as possible.
Alafff Aug 3, 2023 @ 4:02pm 
On my side i went a different way , did all harboor upgrade as soon as possible, thing is , harbour build boats and the boats give you money , if the harbour is destroyed you still get money but no boat is built (so when you have already 5 you don't really care) also upgrading double the money per boat (up to 10gold per day)

Harbour on the right if you built the wall , ground ennemies will attack the wall first . On the left you have a gold mine , can be good to use.

For units you want flailers as melee , For ranged i went crossbow on the left and archers on the right (help with not getting harbor destroyed. Melee upgrade have priority over ranged

For tower i built moslty everything but made 6T3 , opti would have been 8 . used the bottom left as tank for outpost to clean the wave before last . After that you would want the two towers on the line between lake -harbour to be oil, and also the two top one of outpost , the top one of left camp and the left one of top harbour .

Boss will summons lots of adds but in range of tower , you can spawnkill most of the mobs with the oil tower .

For upgrade i played sword with gold from castle and better castle (Castle level 3 with that upgrade become a long rang minigun.

Previous comment did move his troop everywhere , i did nothing but watch the boss getting wrecked :)
sanguinae666 Aug 3, 2023 @ 4:52pm 
Originally posted by Senlin:
You don't need to ugprade everything. There's way too many different things to choose on the map. My strategy was to go all units flails and hunters, with the perk that increases replacement training speed in barracks. For the final mission you definitely need all of the walls you can build, and the 2 enclosing your castle need to be upgraded. I also upgraded the barracks as much as I could, but I think 2 of them weren't maxed out. Of other things, I did upgrade big part of towers to the second level, but not really more. I found that towers in general are so much worse investement than troops. But I did get all of the possible towers, they are cheap enough.

I mostly ignored the blacksmith, got one level, not sure if I bothered with another one or it was already too late.

For eco I made a lot of houses and I had the auto-upgrade from castle level up. I made 2 harbours in the middle lake. Don't bother making the one on the right, it's going to be destroyed too many times.

Also make sure to get the mine as early as possible, if you can protect it.

Then during the final wave I placed 1/3 of my units on the left and 2/3 on the right, where I was myself as well. And then it was jumping around, taking the army that was with me through the southern bank to the other side of the lake for the next spawn, then back, and so on, trying to deal as much damage myself as possible.
Thanks, I've tried your way and it improved my run by a lot, but even then I'm unable to survive the boss that keeps summoning monsters, I'm probably not taking the apropiate perks.
Anyway, the increase in difficulty seems massive, I was able to do the 3rd map with 2 and 3 mutators easily but I'm unable to complete a single objective for the 4th map.
Looks like the meaning of the map right now is to find the appropiate perks and way to play making it possible to win each objective of the map. GL & HF guys!
Last edited by sanguinae666; Aug 3, 2023 @ 5:03pm
sanguinae666 Aug 3, 2023 @ 5:10pm 
Originally posted by Alafff:
On my side i went a different way , did all harboor upgrade as soon as possible, thing is , harbour build boats and the boats give you money , if the harbour is destroyed you still get money but no boat is built (so when you have already 5 you don't really care) also upgrading double the money per boat (up to 10gold per day)

Harbour on the right if you built the wall , ground ennemies will attack the wall first . On the left you have a gold mine , can be good to use.

For units you want flailers as melee , For ranged i went crossbow on the left and archers on the right (help with not getting harbor destroyed. Melee upgrade have priority over ranged

For tower i built moslty everything but made 6T3 , opti would have been 8 . used the bottom left as tank for outpost to clean the wave before last . After that you would want the two towers on the line between lake -harbour to be oil, and also the two top one of outpost , the top one of left camp and the left one of top harbour .

Boss will summons lots of adds but in range of tower , you can spawnkill most of the mobs with the oil tower .

For upgrade i played sword with gold from castle and better castle (Castle level 3 with that upgrade become a long rang minigun.

Previous comment did move his troop everywhere , i did nothing but watch the boss getting wrecked :)
I'll try you way tomorrow, thank you for sharing it!
grey goon Aug 3, 2023 @ 7:03pm 
Use Ballista towers. They focus on the boss & do a ton of damage.

It won't be able to spawn many enemies because it dies so fast.
KwanPig Aug 3, 2023 @ 7:57pm 
Originally posted by grey goon:
Use Ballista towers. They focus on the boss & do a ton of damage.

It won't be able to spawn many enemies because it dies so fast.

That's the strat I used too. Worked for me.
sanguinae666 Aug 3, 2023 @ 9:32pm 
Originally posted by grey goon:
Use Ballista towers. They focus on the boss & do a ton of damage.

It won't be able to spawn many enemies because it dies so fast.
Much better this last run trying the first objective of the map.
I used the perks for the gold from castle, better castle and the one that let you build things as if you have a higher tier castle. Build 2 houses first night, build mine second night and then rushed the harbors, after that I tryed to balance building the rest of the economy with defenses. Died in the very last wave... I think something weird happened because I was killing the boss too fast and initiating each wave before killing all the mobs, so he started leaving the waves of mobs in the middle of the base, I think I'll need to balance Ballista and AoE towers.
Last edited by sanguinae666; Aug 3, 2023 @ 9:32pm
Happiers1989 Aug 3, 2023 @ 10:09pm 
Fire Archers are your friend on that map, too. They clear out the battering rams really well and their splash damage/burning ground effect is good at clearing out the waves of small things the boss spits out at you. The boss is also spitting out fast enemies at you, so a spearman barracks can make for a good investment as well. They don't do the AOE but they slow the enemy down when they stab them and they're pretty good at just making the runners dead. Flails on the right side to deal with the swarmy slime foes are still a good idea though.

I also used the better tower perk allows a ballista tower on the left side of the map, in the enclave where you build your left harbor, to fire on the boss while he's on the right side of the map. You might find that to be useful if you're having trouble keeping all the small fry cleared out, because it cuts down on the amount of ballista towers you need verses the other towers. Though of course more ballista towers would do the job faster but one there is in a pretty nice defended spot. It's also well placed to pick off battering rams and the enemy heavy infantry depending on when you get it up.
grey goon Aug 3, 2023 @ 11:10pm 
Originally posted by sanguinae666:
I think something weird happened because I was killing the boss too fast and initiating each wave before killing all the mobs

This is normal. He has 10 health bars, and the way the boss works is he burns his own health in order to spawn mobs. He will kill himself if you leave him alone, but each health bar that drops, he will move location. iirc at 40% & 10% health remaining he always goes to the middle. You'll have to deal with him there twice. :)

On my last run I had 6 or 7 ballista towers. I was wiping out each health bar so fast, he only had time for one spawn per bar. However, the perks I used were : Power Tower, Arcane Tower & Commander Mode.
Senlin Aug 3, 2023 @ 11:38pm 
Oh, I had no idea you can make the spawning shorter by damaging the boss, so I had never tried the balistas. Seems like a good strategy indeed.
Johncup Aug 4, 2023 @ 12:21am 
I've found that using the architect council allows you to build the gold mine day 2 without having to invest in upgrading the castle. It provides enough income to bootstrap your economy early in the game, while the waves are still light and can be mostly soloed.
It also has the benefit of allow you to build walls without having to max out the castle, which can be useful for some waves.
Here's my build:
Day 0 - Central fishing harbor.
Day 1 - Gold mine
Day 2 - The other two harbors and a tower top left side to help deal with the archers.
From there, it's buying whatever I think I'll need to clear the wave, while being as greedy as possible buying / upgrading houses.
Once the harbors have 3/4 boats, I'll upgrade the town hall and upgrade the harbors.
The end result is a strong economy with more then enough gold to upgrade whatever defenses I want.
sanguinae666 Aug 4, 2023 @ 9:21am 
Just finished objectives A and B, going for C right now. Thank you guys you advices and beign constructive!
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Date Posted: Aug 3, 2023 @ 12:28pm
Posts: 12