Thronefall

Thronefall

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A few thoughts
1. Need weapon cooldown shown somewhere on the hud (in addition to over the characters head).

2. Need HP shown somewhere on the hud. It can be obstructed by terrain/walls/buildings.

3. Option to pick new perks when reseting/retrying level.

4. IMO the biggest issue with the game is the friendly units AI. They ignore where you put them. They run/path all over the place trying to get to the nearest enemy. Sometimes they get stuck on terrain and don't path at all. They love to run in one at a time and die after respawning. ie. putting everyone on the castle on the ice map, final wave (to defend against close fish spawns) and the soldiers immediately run away from the castle to a unit attacking the wall, leaving it wide open for attack.

To resolve some issues, some thoughts:

a. Be able to assign units to command groups and call them to you. ie. ctrl+1/2/3/4 to assign selected units; 1/2/3/4 to call them to your position (as if you selected them manually). I'm sure you can figure out a button combo for controllers too.

b. A way to set the holding/movement orders: "aggressive" moves to engage nearby enemies, "hold" stays in position and only engages very close enemies, "seek" moves anywhere on the map to engage enemies.

5. Sword feels lackluster. Sword needs a buff imo. Similarly, bow feels lackluster since the special needs you to be close - perhaps replace it with a flurry/volley attack instead?

6. Blacksmith is a cool concept but I find it difficult to use effectively. IMO the research should always finish at the end of the next wave, but to balance it, make the buff values lower (ie. 15% melee resist instead of 30%).

7. In game info page? Like what does the wharf building do on the ice map? Or how much damage does each weapon do? etc.

Good game regardless. Looking forward to improvements.
Last edited by ♥♥♥♥ Goblin; Aug 3, 2023 @ 5:00am
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Example of the AI running away. I put them all in front of the castle and they immediately run to the bottom-right to attack an enemy there. (The left screenshot was taken later in the game after I gathered them all up again to bring them back to the castle)

https://steamcommunity.com/sharedfiles/filedetails/?id=3014263704
Definitely need to increase the AI of the units, but allowing too fine manipulation may break the game, you are not playing RTS after all.
Sdaan  [developer] Aug 3, 2023 @ 7:58am 
Hi there guys!

Thank you for taking the time to write such a thorough feedback. It really matters and helps us polishing the game further! I forwarded this to the devs, so they'll see this. =)

Take care!
Thanks, I'll try that out!
A few more thoughts:

1. Would be nice to have the current number of wave on the UI at all times (ie. to see if blacksmithing is worth it).

2. Why don't units attack while following you? It would be cool to, for example, have archers follow you and shoot at nearby enemies, without you needing to set their position.

3. I noticed units have very little body blocking potential. I just did the ice map, last wave, all melee/range soldier buildings upgraded. I gathered then all and put them on top of the keep - the final wave units were moving past my troops to attack the castle directly. It was annoying to see 30 troops unable to block an enemy from reaching the castle.

4. You can't press escape/anything when you give up/defeated during the "defeat" screen. You just have to wait. I think this is annoying when you are trying to restart a level. Please make escape/spacebar skip the defeat screen.

5. A way to pick between melee and ranged when selecting units. If both are stacked on top of each other, it is difficult/impossible to only select the type of units you want to reposition.

6. A quicker way to select a level once you visit it once (or beat it). It is cute moving to a level area the first time, but it gets rather annoying doing it over and over.

7. Endless mode?
Last edited by ♥♥♥♥ Goblin; Aug 4, 2023 @ 1:05pm
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Date Posted: Aug 2, 2023 @ 11:38pm
Posts: 4