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https://steamcommunity.com/sharedfiles/filedetails/?id=3014263704
Thank you for taking the time to write such a thorough feedback. It really matters and helps us polishing the game further! I forwarded this to the devs, so they'll see this. =)
Take care!
1. Would be nice to have the current number of wave on the UI at all times (ie. to see if blacksmithing is worth it).
2. Why don't units attack while following you? It would be cool to, for example, have archers follow you and shoot at nearby enemies, without you needing to set their position.
3. I noticed units have very little body blocking potential. I just did the ice map, last wave, all melee/range soldier buildings upgraded. I gathered then all and put them on top of the keep - the final wave units were moving past my troops to attack the castle directly. It was annoying to see 30 troops unable to block an enemy from reaching the castle.
4. You can't press escape/anything when you give up/defeated during the "defeat" screen. You just have to wait. I think this is annoying when you are trying to restart a level. Please make escape/spacebar skip the defeat screen.
5. A way to pick between melee and ranged when selecting units. If both are stacked on top of each other, it is difficult/impossible to only select the type of units you want to reposition.
6. A quicker way to select a level once you visit it once (or beat it). It is cute moving to a level area the first time, but it gets rather annoying doing it over and over.
7. Endless mode?