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That being said, there's no real reason to worry about them, the only thing they impact is small parts of the endings, and in New Game + you can manipulate them quite easily.
PAs are the main way to manipulate affections between your main character and other party members, but generally not between each other (there are a few of those however, but they are few and far inbetween).
For other party members, you can also manipulate it easy with writing books. If you write books, you can supply characters with books to boost their affection to set levels. There's a common book, and a rare book. If you give the characters a rare book than the relationship will be boosted to levels that *will* result in a paired ending. This also means that you can force endings that you want by making characters you *don't* want to get an ending read the common books, and characters you want to get pairs to read the rare books.
Affection won't do so much that you'll have to worry about any characters leaving or anything based on approval or disapproval. Once a character joins, they will stay permanently forever.
The main thing that it does aside from endings is that it makes the characters have a bit of priority for each other based on affection. People with high affection towards one another are more likely to have a rage moment if the one they are closest to gets KOed. There's also the fact that it will determine who they are more likely to "guard" for defensive strategies, and it also determines support priority. Rena for instance is more likely to heal the people she likes more and give them buffs first before other people than someone she doesn't like as much.
So if you plan on using Rena for instance, it's probably important that she likes is the character you like to control.
tldr: affection matters very little outside of some slight perks and determining who your character would shack up with by endgame.