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Before I get too deep into the weeds (as you know, I like to add a lot of flourishes to the items I design), what do you think Celine needs most of all? From her weapons, aside from just "add more INT," what do you think she lacks compared with other offensive characters?
Long story short, casting times and damage multipliers on stuff besides her first three offensive spells need a very serious look. Perhaps more intelligence on rods may solve the latter issue, but the former is also troublesome, as it does cut heavily into the effective damage she(and other wizards) do, even if we accept that they are built more for aoeing things at range.
*furiously takes notes*
EDIT: Volticry says, "long cast times are good, actually!" 😃 👍
These rods sound pretty cool. :o