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and they lost a remake for cellphones:
https://lostmediawiki.com/Star_Ocean:_Blue_Sphere_Mobile_%28lost_inaccessible_mobile_remake_of_Game_Boy_Color_role-playing_game;_2009%29
The original SO2 was niche, yet, groundbreaking when it comes to game mechanics. The last time Western audiences had thought of action JRPGs was probably Tales of Destiny, and it would have been Secret of Mana before that. At the time, my friend and I thought that SO2 had one of the best battle systems we had ever seen.
The colorful cast of multiple characters is also a win in my book. I actually think it was a good idea to make it so you cannot recruit all characters in one play through. Having two main characters change up some of the story dialogue also helped with the already great re-play value.
The intensity and depth of the crafting system also checked all the right boxes. While it was time consuming originally (vast improvements to time management in the Remake), completing the "right" craft or opening the "right" item always felt so good. The IC in the game is almost like its own form of grinding. SO2 also has the best IC system the series has ever seen (so good that they practically replicated it for First Departure).
The way Killer Moves improve with use (or by spending points) also grants a feeling of further character progression. They also get new animations to boot! The character progression in this game is unlike anything else we had seen at the time of the original, except for maybe Valkyrie Profile.
I also agree that the sci-fi/fantasy blend is something that is very fun, since it is not an overly done trope, and feels fresh even 20 years later.
To sum up, I think SO2 was by far the most mechanically in-depth game at the time of its original release. The Remake still hold up to similar standards. While intense mechanical games are a bit more prevalent now, most developers try to make their games easier (and by that I mean "brainless"). Many games seem "dumbed down" compared, and do not provide rich systems that keep you engaged.
So many items, and not all useless, sure lots are garbage (dependiing on progression) but there is a use to almost all of them.
Lots of IC content (Altough IC in SO3 was by far more rewarding imo, minus the waiting).
Ability to overpower yourself early with some work. I never understood games where you get the best weapons/armor after everything is cleared, and have no use for the reward. Not here. Not in any SO game.
Always something new, always surprising challenge, even though I felt like a steamroller most of the time, the post-game dungeon proven me otherwise though.
I cant agree on the scifi part though, there is barely any space scenes, except near the end with some scifi locations... SO3 has much more spacey feel, and also lots of back and forth in underdeveloped worlds <-> scifi bases / spaceships ( Aquilla :'( )
Which makes you feel like you play 2 or more different genres/timelines. (Scifi, fantasy, medieval ect. which is the true nature of SO games tbh.)
Also people dont react to the present scifi elements and things they cant explain, they just go on like they've seen it all already... (Rena barely reacted to figuring where Claude is from), its a bit of an immersion killer, but hey, its a classic rpg, for that time it was released, this wasnt a thing xD