STAR OCEAN THE SECOND STORY R

STAR OCEAN THE SECOND STORY R

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Remaking Guide
Star Ocean The Second Story R
IC/Specialty: Super Specialty: Remaking

Easy Items to use: Shrimp (Special), Relax Perfume (Support), and Accessories (Buff)
Factor wanted on Weapon, Accessories, or Armor, (Masterwork) 10% Chance of adding a rare factor when equipment with this factor is used as extra material.
Food: Plain Omelet
Still Testing
(Accessory)
Special:
Full Bonus: 120% bonus effects when the bonus gauge is full. (Rare)
Gathering Stars: ATK, DEF, HIT, AVD, and INT increase by 20% when there are 3 the same Factor (Rare)
Loving Care: 30% chance of halving assault gauge consumption when using assault.
Uptrend: 150% more bonus spheres appear for 10 seconds when a bonus triggers.
Righteous Fury: Rage duration is doubled.
Item Master: 20% chance of negation item cool downs. (Rare)
Fury: When angered after an ally is incapacitated. Enemy attacks no longer cause recoil.
Birds of a feather: When 3 of the same factor are set, the shields of any enemies damaged will not recover for 5 seconds
War Cry: ATK, DEF, HIT, AVD, and INT, increase by 5% with each successive battle.
Press the Advantage: Enemies broken while afflicted with a status ailment or debuff stay broken for 30% longer.
Economizer: 15% chance of keeping items upon use.
Support:
Break Up: Increases depletion of enemy shields by 10%.
Fishing Slayer: Deal 150% damage to enemies encountered while fishing.
Leader Slayer: Deal 150% damage to enemy leaders.
Coercion: Inflict a random status ailment when breaking an enemy.
Bomber: Bomb items deal triple damage.
Steel Will: 50% Chance to negate damage, but only when escaping.
Repose: 3% HP for every 3 seconds spent motionless in battle.
Fast Reflexes: Extends the perfect counter window by half a second.
Spheres Up: Increases chance of getting bonus spheres by 10%
Relentless: If dazed become enraged instead.
Meditation: Recover 3% MP for every 3 Seconds spent motionless in battle.
War Cry: ATK, DEF, HIT, AVD, and INT increase by 5% with each successive battle.
Item Master: 20% chance of negating item cooldowns.
Temporary Measures: Recover 20% HP and MP with each successive battle.
Buff:
Hit: 5%/10%/20%
MP: 5%/10%20%
HP: 5%/10%/20%

Weapon:
Support:
Fight or Flight: ATK, INT, and DEF increases as HP gets lower (max 30%).
Mp Drain: Converts 5% of damage inflicted to MP. (Rare)
Scum Slayer: Instantly kill all enemies with “scum” in their name. (Rare)
Hp Drain: Converts 20% of damage inflicted to HP. (Rare)
All for One: Deal 5% more damage per number of party members other than you (Rare)
Special:
Mental Focus: Attacks cost 10 MP but always hit the target.
All for One: Deal 5% more damage per number of party members other than you. (Rare)
Hurricane Strike: The first attack when Godspeed activates deals 150% damage.
Reckless Magic: Spend 15% more MP in Exchange for INT increasing 30% (Rare)
Factor Activator: All factors on equipment 1.5 times more liekly to trigger. (Rare)
Cancel Boost: Special art power increases by 15% when canceling out of a normal attack
Backstab: Guarantees critical hits when attacking enemies from behind
Steal: Attacks have a 5% chance of stealing the targets drop item.
Cancel Boost: Special art power increases by 15% when canceling out of normal attack.
Adversity: ATK, INT, and DEF increase as HP gets lower (max 15%)
Revenge: the last damage received is added to the next damage inflicted
Gathering Stars: ATK, DEF, HIT, AVD, and INT increase by 20% when there are three of the same factor.
High-grade 50% chance of adding a factor when equipment with this factor is used as extra material.
Birds of a Feather: when 3 of the same factor are set the shields of any enemies damaged will not recover for 5 seconds
Poison: Adds a chance to inflict poison when attacking.
Buff:
ATK UP 5%/10%/20%: Increases ATK by 5%/10%/ (20% Rare)
CRT UP 5%/10%/20%: Increases CRT by 5%/10%/ (20% Rare)
INT UP 5%/10%/20%: Increases INT by 5%/10%/ (20% Rare)
Add Dark: Adds dark element to a weapon
Instant Death: Adds a chance to inflict instant death when attacking
Add Wind: Adds wind element to a weapon.
Silence: Adds a chance to inflict silence when attacking.
Paralysis: Adds a chance to inflict paralysis when attacking.
Add Earth: Adds earth element to a weapon
Add light: Adds light element to a weapon.
Lone Wolf: ATK, DEF, HIT, AVD, and INT increase by 15% when fighting alone in combat.



Armor:
Special:
Blue Dragon: Converts 10% of symbology damage taken to HP. Also converts physical damage if paired with Red Dragon.
Red Dragon: Converts 10% of physical damage taken to MP. Also Converts symbology damage if paired with Blue Dragon.
Ukemi: 10% chance of the bonus gauge not breaking when missing perfect counter.
Cast-iron: Negates damage below 5% of max HP.
Masterwork: 10% chance of adding a rare factor when equipment with this factor is used as extra material. (Rare)
Narrow Escape: if reduced to 0 HP by an attack when HP is at 40% or more survive with 1 HP.
Resolute Heart: Gain the effects of Angel Feather when starting a battle after a retry.
Gathering Stars: ATK, DEF, HIT, AVD, and INT increase by 20% when there are three of the same factor. (Rare)
Defensive Stance: 30% chance of the bonus gauge not breaking when missing a perfect counter. (Rare)
Birds of a Feather: when 3 of the same factor are set, the shields of any Eenemies damaged will not recover for 5 seconds.
Ultra Symbology Field: DEF 20% up while casting.
Adamantine: Negates damage below 10% of max HP. (Rare)
Symbology Field: Def 10% up while casting.
Lucky Guard 20% chance to negate damage when taking hit from enemies.
Narrow Escape: if reduced to 0 HP by an attack when HP is at 40% or more Survive with 1 HP.
High-grade: 50% chance of adding a factor when equipment with this factor is used as extra material.
Support:
Quick Fix: Recover 5% HP when blocking enemy attacks.
Emergency Measures: Recover 10% HP when blocking enemy attacks. (Rare)
Back Guard: reduces back attack damage by 15%
Metabolism: Poisoned status is removed after 10 seconds pass.
Super Rally: Revive at 40% HP just once when HP reaches 0. (Rare)
Full Reset: ALL negative statuses are removed after 10 seconds pass. (Rare)
CRT Heal: critical hits restore 1% HP.
Rally: Revive at 5% HP just once when HP reaches 0.
CRT Energy: Critical hits restore 1% MP.
CRT Super Boost: Critical hits restore 2% HP/MP. (Rare)
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Showing 1-4 of 4 comments
Jubanen Nov 25, 2023 @ 12:29pm 
since no1 has taken time to thank you for this guide I will be the first to do so.. its a bit hard to read, big block of text... but 100% appreciated anyway!
SoloTrolo Nov 25, 2023 @ 5:21pm 
same here thanks!
Xengre Nov 25, 2023 @ 5:28pm 
If you want something a bit more digestible for the eyes I recommend this one: https://gameplay.tips/guides/star-ocean-the-second-story-r-ic-remake-factors-guide.html
Deathknightleo Dec 9, 2023 @ 2:15pm 
Will work on this! Sorry uploaded fast and not the full way. I wanted it done.
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Showing 1-4 of 4 comments
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Date Posted: Nov 16, 2023 @ 10:35pm
Posts: 4