STAR OCEAN THE SECOND STORY R

STAR OCEAN THE SECOND STORY R

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maestro Nov 15, 2023 @ 11:00am
AI Spell/Abilities Question
So, it seems that AI-controlled characters have a bit of a weird thing going on.

With Spellcasters, it seems that AI-controlled characters will cast any spell they know, though they tend to prefer their newest spells over older, weaker ones, and certain spells have way too much weight in what they choose to cast (I had to disable Star Flare on Rena because the moment she learned it, she wanted to spend all of her time and MP spamming that over and over, causing her to not heal until it was too late).

However, with melee characters...

For some weird, inexplicable reason, melee characters will ONLY use the skills actively set to their buttons regardless of what skills they know.

I don't remember this being the case in the original. I remember them going through their skills and using whatever, and just like spellcasters, each character has certain favorites (like Ashton will always spam Tri-Ace over everything else until you disable it). I remember Dias being quite fond of Hawk Scream Blast, though he would also throw in some Air Slashes, Full Moon Slashes, and other stuff.

But in this remaster? Melees, and only Melees, seem to be limited to only what you set on their buttons which is just weird. It also makes them far less effective as there's only 2 things they can do at any given time, meanwhile Spellcasters don't have that limitation.

Is there something I'm missing here or is that just something we have to deal with?
Last edited by maestro; Nov 15, 2023 @ 11:01am
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Showing 1-4 of 4 comments
Oragepoilu Nov 15, 2023 @ 11:19am 
It is what it is, but to be honest there isn't nearly enough useful move the AI can use effectively to make this matter for melee (most char don't even have 2 useful moves).

Remember the AI is dumb and just spam moves that sucks depending on rank, amount of enemies nearby, if they miss because their target move, etc.

Simple is best for the AI.

As for caster, for caster that mostly do damage it's not a big deal IMO, and as for hybrid you might find it more convenient to disable all damage spell and manually cast them when you want to, by switching character. But damaging spells will be barely relevant as you play (beside stun, interrupt, and if you don't have 4 melee character) so it's probably not worth thinking too much about it.
Star Nov 15, 2023 @ 11:33am 
"For some weird, inexplicable reason, melee characters will ONLY use the skills actively set to their buttons regardless of what skills they know."

That's how I remember it playing out in the ps1 and psp versions.
Powersword Nov 15, 2023 @ 1:01pm 
Used Ashton and précis on their default settings and both tearing up the enemies perfectly well. Shouldn’t need to edit their specials as they are using the ones most effective from what I’ve seen. Just got to make sure you keep their skill levels maxed out right
Neon Glowboy Nov 15, 2023 @ 8:16pm 
I love combo linking the same move to itself, precis' forcefield for example
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Date Posted: Nov 15, 2023 @ 11:00am
Posts: 4