STAR OCEAN THE SECOND STORY R

STAR OCEAN THE SECOND STORY R

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:pensive: Nov 2, 2023 @ 10:53am
can you map more than two skills?
i'm early in the game but i do hope we can map more than 2 skills later on

on L2/R2 in order to get 4 skills ..

anyone know?
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Showing 1-9 of 9 comments
:pensive: Nov 2, 2023 @ 11:15am 
any modder around?
:pensive: Nov 2, 2023 @ 1:25pm 
:(
BulletFaith Nov 3, 2023 @ 4:50pm 
yo i want an answer to this question as well...
ultimega17 Nov 3, 2023 @ 5:06pm 
yes link combo is a key item and you will be able to have everyone equip 4 moves each halfway through the game
ultimega17 Nov 3, 2023 @ 5:07pm 
same L1 R1 tho....jus coupled together
Last edited by ultimega17; Nov 3, 2023 @ 5:07pm
Tarmin Slamero Nov 15, 2023 @ 8:51am 
Originally posted by ultimega17:
same L1 R1 tho....jus coupled together
“Coupled together”?
It has been way too long since I played the original, and I have been trying to find a reasonably detailed explanation/demonstration of how the Combo Link functions (in battle, not just the setup). Preferably recent for this remake version.
This PC Nov 15, 2023 @ 9:31am 
Originally posted by Tarmin Slamero:
Originally posted by ultimega17:
same L1 R1 tho....jus coupled together
“Coupled together”?
It has been way too long since I played the original, and I have been trying to find a reasonably detailed explanation/demonstration of how the Combo Link functions (in battle, not just the setup). Preferably recent for this remake version.

The two skills you bind together will always happen in succession (if you press button more than once, of course c: ). The main advantage is speed, they chain together faster.

On Ernest, I want him to spam Sonic Whip, so I set Sonic Whip twice and nothing else on the other button. He spams 2 whips close to each other, then there's a small gap, then 2 more.

On Opera, I want her to do Gravitational Shell to pull the enemies in, then quickly chain with Hyperlauncher. Her other button is filled with two healing stars so I can quickly chain them if I play her, or that the computer always chains them when healing is needed.

If you're intent on spamming only one skill, putting it twice on the same button is better than only once and leaving the other slot empty.

I think these usage cases summarize about how it works ?

There's some quirks with the system, like, the character will not always reposition with some skills, which changes the behavior. If I do tornado fist as a first skill with bowman, he will reposition towards the enemy, that's undesirable to me, but if I do it as a second skill, he uses it kinda like Air Slash at range for Claude and Dias.

Edit: To delve a bit more into wider concepts, at the risk of saying something controversial, 95% of my battles are about composition/RPG mechanics/strategy rather than execution. Most of the execution is r1r1r1r1r1r1r1r1r1r1r1r1r1 move a little bit r1r1r1r1r1r1r1r1r1r1r1r1r1r1r1r1 even on uni. Not saying that's a bad thing, just making a general point concerning the topic of the thread.
Last edited by This PC; Nov 15, 2023 @ 9:48am
BAZ Aug 19, 2024 @ 10:48am 
I stopped playing when I noticed this was the psp version with the reduced skill slots from 4 to 2.

Its a pc game, it should be EASY to map f'n buttons.

I too want the 4 skill system back.

Sadly I can't get money back, as it was a cd-key... maybe I can do a chargeback.
???
It was always two skills for fighters, with four skills on the Link Combo. Which now activates that functionality for every fighter, not just the person wearing it.
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