Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The new system is better for that.
Now you can just spend BP you've earned during fights to immediately upgrade the moves you like.
While previously you had to spam the move hundreds of times to get them to full power.
I don't know if the new system is better, but it's sure less time consuming.
Although, now that I think about it, Chisato's Flamethrower was absolutely crazy good... until her last 2 killer Move enhancements for it, then it became garbage. I guess with this new system, I can avoid that evolution, since it would be tied to BP? That's something to look forward to, I guess.
One other thing I forgot to ask, how about the "Break System"? It seems like it makes the fights too easy, since in theory, you could mow down the Break Meter in seconds with stuff like Mirror Slice and Sword Dance in the late game (assuming the Meter doesn't get obnoxiously big). This feature already exists in SO2 though, through the Guts system. You could stun enemies by basically triggering a critical with Guts. Did the Break System replace Guts, or are both a thing now?
Exactly this.
Firstly, you can decide whether or not to level up certain KMs, which in some cases is an absolute blessing. This alone makes the new system way better than the old one.
Furthermore, if you guys just want the "feeling" of leveling up your KMs you can still do that, too. Just, dear god, grind as usual and at some point you simply invest some BPs to level up your desired KM once and continue grinding.
And we don't know how the Break-Meter will turn out, really. Only thing I've noticed is that some enemies have a more duarable shield than others so I can see that being an actual challenge for later enemies.
Otherwise, yes, it's very similiar to the Guts/Stun-system which definitely was abuseable before, so wouldn't be surprised if there are items that increase Break-damage and fill a similiar role.
As for Guts, in my experience when guts procs it just does a chunk of damage to the shields, so no actual stunlock with it anymore. Will make certain end game fights a bit more strategic. There are 3 types of moves, HP Focused, which do most of their damage to HP, Balanced (which all spells are) which do half and half to HP and Shields, and Guard Focused, doing most of their damage to shields. We haven't seen what moves are guard focused, so they might influence what moves we actually want to use and maybe change out before boss fights, rather than just using the same 2 moves and never needing to swap.
And that is still just spamming the move with no thought.
Can you really call that fun?
Still, I really liked Chisato. She was top tier and fun to play, until her moves got worse, for some dumb reason.
A lot of the spells became garbage, due to multi-hit killer moves overtaking them, and the damage cap being 9,999. That, and from what I remember, most spells didn't get visually more interesting. Like, I always HATE playing Claude, because that means that I HAVE to have Leon in my party. And while his magic is interesting, it gets outdated fast.
The same thing happens with with that other Nedian guy you get at the end of the game. It's cool to have another healer in the party... but he didn't heal well, attack well, or have good offensive spells. He was effectively dead weight, and only worth picking if you had the party slot open. Which is a shame, cause I remember his voicelines and personality being cool, but he was basically worthless.