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Segnala un problema nella traduzione
https://www.youtube.com/watch?v=gsT34NDAHd4
And I think Front Mission 3 as well on the map stage:
https://youtu.be/aihcf-j9Cok?list=PLcBOT_ttJo9Oq_7tC7rCVfota9-sN-Zc5&t=726
And the infamous Warhammer Dark Omen:
https://www.youtube.com/watch?v=eYjmoBvbTLg
Either ways, the point is that it works, and 2D sprites on 3D background age far, far better because you can upscale the polygon for the 3D backgrounds while keeping the sprites.
But it is true that poly backgrounds did indeed age better, but yet... after AI Upscaling tech has been invented, there's a mod for FF9 that touches the backgrounds up considerably. Not on the scale that SO2R got, but still, better than the original. Add to that, upscaled characters and the game with the Moguri Mod looks better than it ever did.
The characters are.
I feel the 3D background has enough details and the ability to rotate them gives them far more control-ability than just a pre-rendered scene.
Tri-Ace can't do 3D for the sake of their life, and it's the reason why only their 2D games have become hit (Valk Profile 1 and SO2).
In fact, Tri-Ace should probably consider going back to 2D-HD (some of the cameo characters have sprites already).
I'm really hoping the Octopath Traveler fever that clearly influenced this remake opens tri-Ace's eyes and they start doing 2D-HD games from now on. I don't think it'll be the case for mainline games, though.
The only Star Ocean game that actually has great 3D models is Anamnesis.
You get used to it as you play and care less and less as the game itself is just that good.