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I scored 11,061 with Vulkan (RTX 4090), which looks like the temporary high score, but UL wouldn't validate it.
Well, after my original test (Steel Nomad, DX12) validated just fine, all three of the others (SN VK, SNL DX12 and SNL VK) all failed to validate - so perhaps UL's servers are just overloaded? Just looking at the results on the Web suggests not all test runs are getting through.
https://postimg.cc/RN7Cs3JZ
Top of the screen shows when you found a secret. If you found all 3, achievement happens on exit.
What happens if you click "validate" below the score. That should trigger it manually. Results should auto-validate, but there are scenarios where you could have a setting saved that disables auto-validation.
And yes, our servers are getting stomped pretty hard at the moment. If a validation times out, then... well...
You can always reopen a saved result file and try again that way, or manually upload a result via Settings page on 3dmark.com
Nothing (visually).
After loading a saved results file and watching it also time out trying to validate, looks like it's just a case of "sit and wait" until the servers can catch up/handle the load.
I tried that, but it doesn't seem to respond -- the "!" icon remains red.
I figured it was server traffic volume, and I'll try again a little later this afternoon. Just a little regrettable that I'll miss the brief recognition for having the top score (probably for about 30 seconds, or until the serious water coolers start posting theirs).
Demo is currently broken and we do not seem to be able to fix it without Valve. They have been notified of the issue. Steam refuses to load the depot contents Demo shares with the main 3DMark product.
I tried that, unfortunately no go. Servers seem swamped.
I might not have given it enough time-- will try again...