3DMark
Raskoolish Jul 9, 2021 @ 2:09pm
Can't run CPU bench
Every time I try to run it, it crashes after loading screen with this error

File: dx_shader_compiler.cpp Line: 307 Function: class std::unique_ptr<class eva::graphics::shader_reflection,struct std::default_delete<class eva::graphics::shader_reflection> > __cdecl eva::graphics::dx::dx_shader_compiler::reflect_shader(const class eva::graphics::shader_bytecode &,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const Expression: D3DReflect(bytecode.pointer(), bytecode.size(), IID_ID3D11ShaderReflection, reinterpret_cast<void**>(native.receive())): DirectX call failed [-2005530516]. :

AMD Ryzen 5900X
GeForce RTX 3090
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UL_Jarnis  [developer] Jul 10, 2021 @ 2:30am 
As a workaround, if this error comes up, browse to 3DMark install folder (right click, properties, local files, browse)

Navigate to folder \steamapps\common\3DMark\dlc\cpu-profile-test

Delete folder compiled_shaders

Revalidate files from Steam (right click, properties, local files, Verify integrity of software files...)

Start CPU profile test

We'll release a patch soon but this should get it to run until then.
El Jefe Jul 12, 2021 @ 3:37pm 
I still can't get the cpu test to fire off. It loads the max threads test then crashes with the error: An error occurred. I don't have any problem running any 3dmark benchmarks or any other developers bench and cpu stress tests. I'm stumped.
UL_Jarnis  [developer] Jul 12, 2021 @ 10:32pm 
Send the autosaved result file from Documents/3DMark/ to ul.benchmarksupport@ul.com from the failed run and I'll take a look what happens.
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Date Posted: Jul 9, 2021 @ 2:09pm
Posts: 3