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Quote from NVIDIA driver update page:
"Although GeForce Game Ready Drivers and NVIDIA Studio Drivers can be installed on supported notebook GPUs, the original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. *NVIDIA recommends that you check with your notebook OEM for recommended software updates for your notebook.*"
I think 3D mark dev's need to update their expectations on these settings, or at least be aware these happen, so defaults can be adjusted. If two major OEMs are defaulting to CLAMP (Razor and Lenovo), then that should be indicative that change to defaults should be considered.
Otherwise, that would be equivalent of saying: 3DMark is not able to test any certified OEM configured laptop on the market.
You can still run the benchmark and you still get scores, but since they are not valid, they won't be publicly shown in result search and they should not be used for comparison against valid scores from other systems.
There is only a small part of OEM pcs that "require" custom drivers (e.g. Parts that only OEMs can buy).
Also GPU drivers updates with WIN Update or "device manager"are also a no go.
Also beware that "Geforce Experience" may add this software to the optimise list which result in "altered" settings.
I know what your talking about, I've seen this in mostly older or indie games, or GTA5 is known for this, but not every game thats done reasonably well graphics wise.
I had that ring with my 1070 in BF1, and everything after that was all muddy and mushy looking, I changed the Anisotropic filtering to x16, Texture filtering - Negitive LOD Bias to Clamp, and Maxed out the Texture Filtering Quality and everything looked great, thats what I always set by default now, just because I like my textures looking good as they can, really makes the games feel more alive in a way.
You really need to put this front and center somewhere in your ♥♥♥♥♥♥♥ support documents.