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The "50%" just means that the CPU is 'at load' and anything above this indicates that the HyperThreading is actually gaining you some performance, even though it might feel like otherwise due to the contention of shared CPU resources.
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I am well aware of that.
Thats my whole point...
If I can play BF1 which loads the cpu to 50%+ with the game engine alone without issue. Despite overall usage being at 60-80% once you add in overhead and the netflix tab in the broswer and discord etc. Again without issue...
Why cant I do the same with only ~30% or less cpu usage when running the Stress Test. 3dmark only uses a single thread, aka ~13% of an i7 or a full core at bore if its hyperthreaded second thread is not in use...
EDIT: Figured I would add for clarity that I have been working with HT since the S478 P4's so I am pretty knowledgable about its functioning. As for what I have tried. Disabling HT in the bios makes no difference. Neither does locking affinity in windows to a sinle thread (thread 0) or a single core (threads 0, 1). Stttering either way. Even isolating the stress to two cores and the browser to two cores (4 threads each).
Again, note that I can run games like this with no issue, and the CPU, and both GPU's have no issues with the stress test alone.
I just cant figure out why 3dmark is the only heavy 3d program I cannot run without issue while also using my IGP without issue.
3DMark is not designed to operate in multitasking with other apps - it uses exclusive full screen mode on the main monitor and this may cause other applications that try to use other screens (even on another GPU) to run into performance issues. In short, DirectX exclusive full screen mode is intended to be... exclusive. This is done to ensure repeatable scoring.
Of course if all you want to do is to run stress testing simultaneously, you could just run custom run of one game test in loop in windowed mode. This should affect other applications far less.
Thanks for the reply. I was just curious what the cause might have been :)