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Which weapon were you using on the flanking? Sniper rifles and machineguns counts as heavy and suffer a penalty if they moved in the turn before trying to shoot.
But the aiming is still being balanced as far as I know. I think you can mod it yourself to try different values? or is that just the range of the weapons? I forget.
And provide you with means to change it :D
Of course you are, but at the moment all we know is a rock was in your way and so the game is nowhere near as good as the old X-com...
What exactly do you consider worse? The cover percentages might need improving but since you feel it is a LONG way to go and said so repeatedly, that can't be all of it can it? It seems incredibly similar to old X-com (safe for the movement penalty and suppression mechanic) to me at this point so what exactly is off to you?
And how do you describe something that 'feels' wrong, or flawed? It's tough ... Last old school game of XCom I played was Apocalypse, and everything felt about right with combat there - not so much here, but much better than in my first try.
Generally though, I'd like if both aliens and soldiers weren't so ... BAD ... at shooting right off the bat. It's just awkward to see supposedly trained soldiers and alien invaders alike miss shots from a rather close distance time and again. I realize it would make for shorter combat overall, and would drastically increase the risk of losing soldiers, but as it is (and in order to finally finish the mission, damn it) I decided to go gun-ho and the alien once again obligingly kept missing until it finally died.
Is your sniper moving, then shooting? Is he kneeling? An interesting thing is that the sniper rifle counts as a 'heavy' weapon so the soldier using it takes a pretty nasty accuracy penalty if he moves and shoots in the same turn. I've found that if I set my snipers up with nice clear fields of fire so they don't have to move around much they can be pretty damn accurate.
Same for me...
I don't think this is the issue you're running into at 2 tiles away from target, but this is in reply to your comment that the game doesn't feel quite right. I haven't run into the same problem. In situations where my flanking soldier was at 45 to 90 degrees (relative to 0 degrees when directly facing the target), I've managed to hit targets at medium range with a shotgun at ~15% (snap) and medium-long range with a sniper at ~70% (aimed). What you encountered sounds like an unfortunate bug.
As for TUs needed to make an accurate shot, I think this is just one way to portray the time required for a trained soldier to take a shot. I think of a snap shot like 007 shooting his Walther from the hip, and given these soldiers are not 007, they'll miss a lot. I haven't leveled up my soldiers that much, but I imagine that you'll get soldiers with ridiculous aim in the late-game just like you did in Xcom94.
I'm sure you know this already, but you can't count on any one soldier to hit a single target. I try to group 2-3 guy so that they can shoot at the same area. It forces you to play a slower, more calculated game, but I personally find that rewarding -- read: lower risk of dead xenonauts.
The other versions before this one had very diferent stats, were sniper rifle, machine gun etc were more accurate. You could get a 96% chance on an alien on the clear with a rookie firing a sniper rifle and weapons in general performed better, both for you and the aliens.
Dont be so quick in judge skills and combat right now because its going to be balanced /changed a lot. Even armour piercing is taken out right now waiting to be balanced again, things like having rifle shots bouncing out of androns dealing almost no damage and such will come back.
The rock is a -50% hit modifier. The alien crouching is another -20% hit modifier. That's why your hit percentage is so low. Have a heavy weapons person (or some riflemen) autofire at the alien until it's suppressed, then start moving some soldiers around until they no longer have to shoot through cover to hit the alien.
Or! Use frag grenades and rockets to blow up the alien's cover. But that is a little less reliable and you yourself might need that cover later in the mission.
Hope that helps.