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I started on the franchise by playing Enemy Unknown. I then played original XCom. It was very good, but the Mind Control mechanics made me just quit the game.
It used to be that your squad would start in the Skyranger, and you could be immediately Mind Controlled from turn 1 if any psionic alien was anywhere on the map.
So it'd be Turn 1, and the guy with the LMG in the back of the squad would just instantly shoot everyone in the back and gib the whole team. Absolutely ridiculous.
Sounds like they've stuck to the old system with Xenonauts, which is frustrating.
MC in original xcom, strong as it was, could be mitigated. Mass testing for good psi-resistant soldiers, or deliberately bringing along mush-minded soldiers who carried medkits and smoke grenades. You could also do it right back to the aliens once you researched far enough. It made psionics a real tough nut to deal with when first encountered, then easier once you set up however you were going to cope with it.
In xenonauts, you just accept that on missions with psi aliens it is entirely up to the RNG if your squad lives or dies. What fun! Here's hoping V1.5 gives you some method of dealing with it besides hoping for the best.
All that said, I have a horseshoe up my ass and it seems like all RNGs everywhere worship me as God. As that can't last forever, it would be kind of nice to have some sort of deployable psi blocker. Something stationary with a limited range, that needs to be deployed by a soldier, and only lasts a few turns before it burns out. I don't think it would probably render psi powers useless because of the limitations, but would still be very useful if used properly (such as while breaching a multi-level ship, the only place mind control ever gives me any kind of trouble).
If the devs put in human psi powers ala XCOM:EW, then I hope they are either completely defensive (something like specialized conditioning to allow troops to resist control, which could perhaps be a mediocre universal bonus not actually requiring psychic ability) or able to be unlocked earlier in the game than they were in EW. I thought it was pretty stupid that by the time I unlocked them, they were somewhat obsoleted by the fact that everyone had either fancy-custom genetically modified physiques or badass giant robot bodies, and that generally, I would essentially have to start training a whole new group of soldiers from scratch against the toughest enemies in the game to actual benefit from them at all. Not to mention the fact that most of those enemies were too powerful to be affected by the higher level offensive abilities anyway.
In some of the base missions this worked well, especially with the horrible teleporting aliens, I would get a mind controlled soldier and then the alien rushes in to join him only to have them both stunned.
In a base it's all in sections, so as long as you don't get too close to the control room, you can clear out each one without any mind troller doing it's thing. When it comes time to clear the control room, I use a vehicle, or two if there's room, and use them to kill the guards and leave everyone outside out of sight and out of mind.
Using the vehicles to confirm that there is no other alien left to see my squad, I send in three or four soldiers with stun batons (and only batons, in case of no TU's left) and surround the Praetor. And, well, basically beat the living sh!t out of it. You can imagine it can't you, a group of people with batons beating something into submission and enjoying it. I couldn't deny my men that pleasure.