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Smartass talk aside, as far as difficulty goes I think that Xenonauts has it - as least at the very start - much harder. You have 4 difficulty modes to choose from, easy, normal, "for people who played similiar games" and I guess something like "you will die all the time".
I picked third mode as I have played most of X-COM games, as well as many other "squad tactical combat" games. In fact just finished Wasteland2... and my first combat in this game went more or less like this:
Turn 1 -> 8 soldiers try to hit 1 alien, they failed
Turn 2 -> Now they did it, but said alien killed one of my soldiers in the process. One more died from shot from the back
Turn 3 -> I try to kill that alien in the back, hit it once. Another soldier died to other alien. My squad managed to hit this third alien once tho. Maybe I can do it?
Turn 4 -> Aliens regenerated their health... another soldier died. RAGE quit.
Did I mention aliens have sniper like accuracy and one shot you? Maybe it gets more balanced later on... dunno, guess I'll give it another try in a while.
Yeah, but I was talking about XCOM: enemy unknown, not UFO: enemy unknown
Sounds a whole lot like UFO: Enemy Unknown. Sniper-aliens that oneshots you from the start... That almost gave me nightmares when I was young.
I guess having hard start makes sense from realism stand point as humans wouldn't be prepared for this attack, but not so much as far as gameplay goes. I would rather begin easy and go from there.
EDIT: I would compare it to the old games, since those new ones usually don't want people to lose their preciousss. I guess you meant that game with pretty graphics from 2012, where base was shown from side, not top? Then this one is way harder.
Some aliens are really fun, like those The THING like creatures. You can do air tactical combat (with autoresolve option), something that wasn't as detailed before in X-COM. Everything feels just like the old games, but with modern UI and some nice tweaks in mechanics.
- need more "hits" to kill things in xeno and it is less clear how many hits will be required before you start hitting. This makes it hard to plan out in detail a turn. In xcom you get told how much life they have and how much damage you do.
- starting 4 people vs 8 people. Individual actions count more when you have less people
- activated abilities are relatively strong in xcom but there are also relatively rare in your squad, so using them wisely counts a lot.
- Also I think the fact that aliens move whether you have triggered them at all has an emergent property of causing you to lack control. Thus you tend to think in generalities instead of specifics. Will someone round that corner next turn and shoot me? XCOM: "No, if I don't do X..." vs Xeno: "Maybe no matter what I do". Don't get me wrong. I am very much in favor of aliens moving according to their own plan.
In xcom every turn a carefully planned out series of actions that usually involve planning everyone's move (with a plan for misses) before anyone moves at all. In xeno I am much lazier about the planning instead choosing to move a couple of people at a time to sweep, or fire with the nearest people if there is a bad guy. It isn't so much about using everyone exactly right as much as "who is nearest?"
I wouldn't add up any of this to "harder" or "easier". Just different. New xcom you feel more like a calculator. I first played original xcom in the army and I recognized a lot of the needed skills (not being a calculator). Most of them were controlling lines of vision and sweeping buildings intelligently, and I see a lot of that in xeno. New xcom is very much more calculate probabilities and do the high percentage thing.
I guess it boils down to this (without having finished xeno):
Every individual action on the tactical map in xeno feels less impactful than in xcom, but the sum total of the difficultly is still comparable.
I consider Xenonauts the pinical of the tactical shooter compaired to my experiences with every tactical Xcom game and clone.
Everything that was under developed in earlier games of this genera seem to have been addressed in this game and if they weren't the modding community have access to correct any failing or desire one might wish.
29 years a gamer. This is my present best game of all time for what that's worth.