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also "Original X-COM: Enemy Uknown" is a bit hard to know which game you are talking about. Firaxis XCOM2012 isn't really an/the original (as in this game was not based on Firaxis in any way), nor does it use a hyphen. It's unfortunately named beccause the original microprose game was named "X-Com: Ufo Defense" AND "UFO: Enemy Uknown" depending on which region it was sold in. Which causes refering to Firaxis game a bit difficult without causing some confusion.
I usually try to divide them up as XCOM2012 and X-com94
UFO series are designed to be played abusing save reloading, so its hard in difficulty and impossible to "Ironman" it by default. Xenonauts has less eyecandy (again lol) but a little more complexity in the form of budget and costs management. Battles are different since there are far more maps (wich have random elements). Also the game is not meant to have lots of aliens get mowed down by a few soldiers, it plays more in "fair ground" were your gear and numbers Vs the gear and numbers of aliens do affect the outcome a lot. You can expect to get wiped out by a smaller group of aliens, the inverse, or have both sides equally tear each other apart. And theres permadeath, so expect lots of casualties and new faces coming and going at your base.
XCOM:Enemy Within is very good I must say, it adds depth to Enemy Unkown. Highly recommended.
What do you guys think that have played both? Is there anything really compelling about the tactical play versus your experience in xcom? A lot of people look at more options and go "must be better", but to me it is all about the AI, and that is difficult to judge from youtube.
The Long War mod does improve things considerably, but there is so much you can do without proper modding tools.
I would suggest that you take this to the Goldhawks forum rather than try to "hijack" this thread :p (discussion about the AI is slightly offtopic, it's only tangially related imo)
Definitely is more advanced than the classic game. I couldn't recommend this game enough to anyone who loved the original X-COM.
As for the tactical game.... I do miss the shiny graphics and intense battles of Firaxis' game but that was mostly when I just started playing Xenonauts. Now that I have been playing Xenonauts more... Im finding the tactical battles much more rewarding with a lot more strategy involved (Ie. weapons to take into battle, armour your wearing... where to breach and how best to survive that breach).
Also, with Xenonauts being openly moddable.. players from the community are able to make new map packs to keep the game fresh.
If you liked the orginal Xcom series... you will enjoy this!
How long does is take to get from start to end on medium difficulty?
How deep is the tech tree, as in just a few tiers or like a dozen tiers of technology?
Additionally, how bugged is it still?