Xenonauts

Xenonauts

bati Jun 3, 2014 @ 2:28am
Quick save?
I've went through the keybindings but couldn't find this option, does it exist? I don't really plan to savescum but I planned on using this feature for the first few hours of ground combat, just to learn the ropes.
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Showing 1-15 of 21 comments
neofit Jun 3, 2014 @ 6:09am 
I would like to know this too.
Gorlom[Swe] Jun 3, 2014 @ 6:23am 
I would assume that if the developer wants to discourage savescumming (in a genre that suffers greatly from such occurances) they would not include such a tempting feature.
bati Jun 3, 2014 @ 7:09am 
The feature is already there since you can save at any time, this is just a convenience thing.

I prefer to play these games with minimal main menu interaction which is why I like to play Ironman :). It's not something I want to do on the first playthrough though.
Last edited by bati; Jun 3, 2014 @ 7:10am
Gorlom[Swe] Jun 3, 2014 @ 12:07pm 
Originally posted by bati:
The feature is already there since you can save at any time, this is just a convenience thing.
Regardless my answer still stands as it is. No point in making it more convenient.

neofit Jun 3, 2014 @ 1:13pm 
What answer, stands on what? What TF do you even know to try and give an answer? FFS, some tardy kid came up with the notion of "save summing", and now every moron throws it around, like nooo, I'm not an insignificant nobody, I can and will judge what you're doing in your home in your single-player game that you bought in your money. Get over yourself. If you're too weak not to do things that *you* think are reprehensible, for some moronic reason, it's on *you*.
Gorlom[Swe] Jun 3, 2014 @ 6:32pm 
Originally posted by neofit:
What answer, stands on what? What TF do you even know to try and give an answer? FFS, some tardy kid came up with the notion of "save summing", and now every moron throws it around, like nooo, I'm not an insignificant nobody, I can and will judge what you're doing in your home in your single-player game that you bought in your money. Get over yourself. If you're too weak not to do things that *you* think are reprehensible, for some moronic reason, it's on *you*.
fine "answer" was the wrong word. I meant "response". I do not hold any answers all of this is just assumptions on my part.

Regardless of how strong of will you are the developers goal is to make it fun and challangeing for everyone, even those weak of will. I assume that those that savescumm in the long run ruin their experience more than the experience is ruined for those that find a quicksave convenient and lacking. So balancing one against the other I would assume that it is in the developers interest to not encourage savescumming, more so than making an already existing function (as bati puts it) more convenient.

It is not about judging what anyone does in their own home on their own game. It's to make the game as enjoyable for as many people as possible.
People who want to savescum, will still savescum.
Gorlom[Swe] Jun 3, 2014 @ 6:48pm 
Originally posted by Mitth'raw'nuruodo:
People who want to savescum, will still savescum.
True. but that does not mean that you should tempt those that does not want, but can't resist if it is made too easy :D
neofit Jun 3, 2014 @ 9:26pm 
Just using derogatory terms and treating everyone who wants a proper save system as "scum" removes all validity to anything you have to say. Of course it's about judgement. Of course it's about you feeling superior, for whatever silly reason.

As for me, as time goes by, I have more and more games in my backlog and wishlist. If a dev, knowingly or not, caters to the "scum-callers" and restricts my saving options, I will give my money to other people, simple as that. This includes checkpoints and save locations. I will not suffer any frustrations because I have options. And one thing I value more than the cost of the game is my time. I will not waste it replaying long portions because other people think their own time is worthless. When you kids grow up and get a job you'll know how it is.

And still we don't know if there is a quicksave key and if not will it be added at the "official release" in two weeks. I for one am not too enclined to do n clicks and go through x menus whenever I want to save.
Gorlom[Swe] Jun 4, 2014 @ 6:51am 
Originally posted by neofit:
Just using derogatory terms and treating everyone who wants a proper save system as "scum" removes all validity to anything you have to say. Of course it's about judgement. Of course it's about you feeling superior, for whatever silly reason.

As for me, as time goes by, I have more and more games in my backlog and wishlist. If a dev, knowingly or not, caters to the "scum-callers" and restricts my saving options, I will give my money to other people, simple as that. This includes checkpoints and save locations. I will not suffer any frustrations because I have options. And one thing I value more than the cost of the game is my time. I will not waste it replaying long portions because other people think their own time is worthless. When you kids grow up and get a job you'll know how it is.

And still we don't know if there is a quicksave key and if not will it be added at the "official release" in two weeks. I for one am not too enclined to do n clicks and go through x menus whenever I want to save.

I don't think savescumming is (or is supposed to be) a derogatory term, nor does it mean that anyone using the practice is considered "scum". I apologize if you in anyway felt me or someone else was insulting you.
It's just a short hand for saveing and reloading frequently to avoid less than optimal outcome. (It originates with the original X-com94 I belive) And it is still possible to do so. It's just not super accessible tempting people to do so that otherwise wouldn't.

If that is the way you want to play then go ahead and do so. Unfortunately some peoples enjoyment of the game will lessen when the challange of consequences are removed. It would be in the developers interest to not make the players ruin their own fun with easy access to tempting features that aren't acctualyl fun for them.

There is no need to be offended, noone has judged you on how you play or how you want to play. It's more likely a precaution for OTHERS to ensure they do not feel dissapointed.
Metalslave Jun 4, 2014 @ 1:42pm 
The question was, does the option exist?
Thirdrail Jun 13, 2014 @ 7:49am 
1) Who cares how people play a single player game. They paid for it. If they want to save every 30 seconds, or save never, it doesn't have ANYthing to do with you. Your business. Mind it.

2) You'll never get a PC game totally stable for everyone. PC gaming simply has too many variables. So, while your only use of quicksave might be Groundhog Day replays, other people might need it as a form of crash insurance. (I'm at only 20 hours of play, and have had 4-5 crashes already.)

3) It's not a design choice in 2014, it's a technological standard. Not having it is like building a car with no seatbelts and then saying, "If we gave you seatbelts, you might drive recklessly, and we didn't want to encourage bad behavoir."

The game should have a quicksave key.
Gorlom[Swe] Jun 13, 2014 @ 6:11pm 
Originally posted by Thirdrail:
1) Who cares how people play a single player game. They paid for it. If they want to save every 30 seconds, or save never, it doesn't have ANYthing to do with you. Your business. Mind it.
The developer. Allways the developer. That is why in most games the developers try to plug up exploits. (I am not saying that quicksaves are exploits, just using devs plugging exploits as an Example as to who cares how a game is played)

Me? I don't give a quarts farthing! I'm just trying to share a point of view.
I'm sorry if I have offnded you in someway by having a different point of view. I have not been trying to convince you of my belives, merely offering them.

2) You'll never get a PC game totally stable for everyone. PC gaming simply has too many variables. So, while your only use of quicksave might be Groundhog Day replays, other people might need it as a form of crash insurance. (I'm at only 20 hours of play, and have had 4-5 crashes already.)
huh, I would assume autosaves would help migitate that. Is that not helping for you? :(
Sharing your experiences with the dev would probably give them valuable data.

3) It's not a design choice in 2014, it's a technological standard. Not having it is like building a car with no seatbelts and then saying, "If we gave you seatbelts, you might drive recklessly, and we didn't want to encourage bad behavoir."
I hate car analogies on principle. I'm sorry, but just because you can draw a paralell doesn't make it accurate or useful to the discussion.

The game should have a quicksave key.
Take it up with the developer. You're free to argue it however much you want. I would suggest you do it over at goldhawks forum as that is much more frequented by the developers and you might get a proper discussion started.
I don't think they'd be that interested in it though. (I REALLY don't see what function it fills that the auto save fucntion doesn't fill)
Quicksave please, when? It is of no point debating whether the game designers like it or not.
Gorlom[Swe] Jun 21, 2014 @ 2:45pm 
Originally posted by Ron-Damon (Chaotive):
Quicksave please, when? It is of no point debating whether the game designers like it or not.
I would suggest posting on the goldhawks board in the suggestion section. Or ask Solver very very nicely if he can modd it into the community mod pack version.

I think you will have greater luck with Solver than with Goldhawk.
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Date Posted: Jun 3, 2014 @ 2:28am
Posts: 21