Xenonauts

Xenonauts

nzgunner Jul 10, 2014 @ 11:39pm
What's with the pale blue uniforms?
I assume there are mods out there to change it, but it looks so unmilitary - doesn't even look like a police unifrom.
< >
Showing 1-15 of 29 comments
Gorlom[Swe] Jul 11, 2014 @ 3:14am 
I think that is somewhat the point. to make them look unique.and easi9ly identifiable to the player.
Because of the lore milkitary green or camoflage pattterns are useless/pointless.
Llamedos Jul 11, 2014 @ 5:11am 
also aliens
nzgunner Jul 11, 2014 @ 1:09pm 
Originally posted by GorlomSwe:
Because of the lore milkitary green or camoflage pattterns are useless/pointless.

is the lore that the aliens have different vision therefore traditional camoflage/colours don't work with them?

while that would make sense, I still think pale blue looks pretty bad - I've seen unifrom mods for the hanger view, but are there mods to change the colour/look of the sprites?
Gorlom[Swe] Jul 11, 2014 @ 1:32pm 
Originally posted by nzgunner:
Originally posted by GorlomSwe:
Because of the lore milkitary green or camoflage pattterns are useless/pointless.

is the lore that the aliens have different vision therefore traditional camoflage/colours don't work with them?
I forgot what the lore says specifically. It can be something as simple as that they are colourblind :p

while that would make sense, I still think pale blue looks pretty bad - I've seen unifrom mods for the hanger view, but are there mods to change the colour/look of the sprites?
Dunno. It's possible to make one but it is ALOT of work. the size for the sprites using the first 2 armours are roughly 180 and 200 megabytes big iirc.
I don't think anyone has been annoyed by the sprites enough to actually bother modding them all the way. I think some has tried but given up after a few sheets.
SpectralShade Jul 11, 2014 @ 1:57pm 
just get wolf armor or better, then you won't see the blue anymore.
Thaxlsyssilyaan Jul 11, 2014 @ 2:37pm 
Open the ? tab, and search for Xenonauts armor, and basic armor, it explains why they choose that color.
DasaKamov Jul 11, 2014 @ 3:02pm 
Also, I'm going to point out that the original XCOM had your soldiers dress up in PURPLE 1990s Saturday-Morning-Action-Cartoon Armor. ;)
SpectralShade Jul 11, 2014 @ 3:05pm 
Originally posted by DasaKamov:
Also, I'm going to point out that the original XCOM had your soldiers dress up in PURPLE 1990s Saturday-Morning-Action-Cartoon Armor. ;)

The original xcom was a victim of the graphic quality of the time. Some games went the 'cartoon look' because it usually looked better than if you tried a 'realistic' aproach with the graphical capabilities of back then.

Imo it was a wrong decision, cause the game itself felt nothing like a cartoon and thus the cartoony were at odds with the game itself which was anything but cartoony in feel inside the actual game engine.
Gekkibi Jul 11, 2014 @ 3:25pm 
Originally posted by DasaKamov:
Also, I'm going to point out that the original XCOM had your soldiers dress up in PURPLE 1990s Saturday-Morning-Action-Cartoon Armor. ;)
Don't forget the military-grade Londo Mollari haircut...
Gorlom[Swe] Jul 11, 2014 @ 3:28pm 
Originally posted by Gekkibi:
Originally posted by DasaKamov:
Also, I'm going to point out that the original XCOM had your soldiers dress up in PURPLE 1990s Saturday-Morning-Action-Cartoon Armor. ;)
Don't forget the military-grade Londo Mollari haircut...
Londo? Really? Everyone else compares that haircut to Guile from streetfighter afaik.
Gekkibi Jul 11, 2014 @ 3:30pm 
Originally posted by GorlomSwe:
Originally posted by Gekkibi:
Don't forget the military-grade Londo Mollari haircut...
Londo? Really? Everyone else compares that haircut to Guile from streetfighter afaik.

UFO: Enemy Unknown haircut: http://upload.wikimedia.org/wikipedia/en/3/3a/B5_londo.jpg
Londo Mollari: http://www.rockpapershotgun.com/images/10/apr/ufo/23.png

</offtopic>
Last edited by Gekkibi; Jul 11, 2014 @ 3:31pm
Gorlom[Swe] Jul 11, 2014 @ 3:55pm 
Originally posted by Gekkibi:
Originally posted by GorlomSwe:
Londo? Really? Everyone else compares that haircut to Guile from streetfighter afaik.

UFO: Enemy Unknown haircut: http://upload.wikimedia.org/wikipedia/en/3/3a/B5_londo.jpg
Londo Mollari: http://www.rockpapershotgun.com/images/10/apr/ufo/23.png

</offtopic>
I know who londo is, I still see Guile from Streetfighter when I look at that. (also you switched the links :p)
http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Marvel%20vs%20Capcom%202/Everything%20Else/MVC2%20Bios/ART/Finished/mvc2-guile--article_image.jpg

more pictures: https://www.google.se/search?q=Guile+street+fighter&tbm=isch&tbo=u&source=univ&sa=X&ei=p2vAU5PKNsOuygOZs4K4Bg&ved=0CB0QsAQ&biw=1292&bih=682
Last edited by Gorlom[Swe]; Jul 11, 2014 @ 4:00pm
DarkExcalibur42 Jul 11, 2014 @ 4:02pm 
Originally posted by GorlomSwe:
I think that is somewhat the point. to make them look unique.and easi9ly identifiable to the player.
Because of the lore milkitary green or camoflage pattterns are useless/pointless.

I did appreciate that.

Originally posted by DasaKamov:
Also, I'm going to point out that the original XCOM had your soldiers dress up in PURPLE 1990s Saturday-Morning-Action-Cartoon Armor. ;)

Nothin wrong with that!


Originally posted by SpectralShade:
just get wolf armor or better, then you won't see the blue anymore.


Just a thought... but selecting armor on the character equip screen selects what sprites these guys use. Why not write a mod that allows us to select some of the other character sprites as armor types? Like the desert local forces, or if someone really wanted to go with the traditional olive drab uniforms the standard soldiers from terror missions?
Gorlom[Swe] Jul 11, 2014 @ 4:51pm 
Originally posted by DarkExcalibur42:
Originally posted by GorlomSwe:
I think that is somewhat the point. to make them look unique.and easi9ly identifiable to the player.
Because of the lore milkitary green or camoflage pattterns are useless/pointless.

I did appreciate that.
That the look is unique or the lore?


Just a thought... but selecting armor on the character equip screen selects what sprites these guys use. Why not write a mod that allows us to select some of the other character sprites as armor types? Like the desert local forces, or if someone really wanted to go with the traditional olive drab uniforms the standard soldiers from terror missions?
The friendly NPcs does not have enough sprites to cover all the weapons and equipment. The sprites in Xenonauts aren't modular so can't attach the shield sprite to the soldier sprite. you need to make a new soldier sprite equipped with a shield to show your guy with a shield.
Last edited by Gorlom[Swe]; Jul 11, 2014 @ 4:52pm
DarkExcalibur42 Jul 11, 2014 @ 4:55pm 
Originally posted by GorlomSwe:
The friendly NPcs does not have enough sprites to cover all the weapons and equipment. The sprites in Xenonauts aren't modular so can't attach the shield sprite to the soldier sprite. you need to make a new soldier sprite equipped with a shield to show your guy with a shield.

Curses. It was a mostly good idea. Perhaps some people wouldn't mind sprites that lacked the accurate weapon display? Oh well. Thanks for the answer.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Jul 10, 2014 @ 11:39pm
Posts: 29