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Also, I wasn't in a rush to try a capture right off the bat. I waited until I had Wolf armor, so that my capture guys had some minimal protection, and I had some shieldless troopers carry stun batons also, as emergency back ups.
You can also have another soldier fire a few shots at the target while the baton guys approach, trying to suppress him. Have to be careful, though, not to kill him, since that rather defeats the purpose.
I keep meaning to try the batons, so maybe I will use them.
I meant I threw 20+ gas grenades at him.
But I think I'm just gonna kill him this time, I have done this mission before I got the Community Edition and it just seems like that mod has ruined this mission for me =p
Yeah it seems like that might be the only thing that will work so I'm gonna kill him in this mission and then try that the next =)
RPG gas rockets are interchangeable with the explosive type so if you have a guy with RPG as secondary, they can carry some.
Sebillians etc. are tougher indeed, better baton them down. Generally, the soldier with the shield is good for such.
Soon enough you'll need to hit Officers and Leaders 3 times with the baton to bring them down.
Like I said in the OP, I threw over 20 at this Officer and he just kept running around, I even shot him for 70+ damage with a reflex shot.
Noone says one should use batons. It is an option and if you can use it then it's all good, no?
I never said that the baton wasn't an option, nor a bad one. I'm saying you can complete a playthough without them and that gas grenades/electric grenades/gas rockets can do the job just fine from a greater distance at a lesser risk. Surely, it'll take longer, especially towards endgame but your soldiers aren't at risk that way.