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They did a really good job with the first one and are in that group of devs who give a crap about their game and players.
I'm very curious how they are going to make 3d with this one, and what kind of engine is it going to be. Just please Goldhawk stay classic as much as possible and don't dumb down. ^^
But in all seriousness, 3d will change things a lot from classic style mechanics.
You forgot to add zombies and voxel graphics!
We need multiplayer too tcpip
First of all, it lets you rotate the camera so you get around those annoying moments where you are trying to target a tile behind something, but the cursor keep jumping to that something instead -.-
Second of all, it lets them shift resources from spending X amount of money on Y graphics into spending X amount of money on Y multiplied by Z. I remember readig the dev notes from the first game, and the 2d engine takes ALOT more time and money to produce stuff in than if they had gone 3d. This means they have the ability to make more graphical assets for the same costs by "going to" 3d.
It also makes for better ability to gauge line of sight and trajectories.