Xenonauts

Xenonauts

Landing UFOs
It's not fair. An alien ship just casually cruises down the edge of North America, suddenly turns towards Africa to avoid my American interceptors, then lands just before my African interceptors reach it. Suddenly it's invincible. My African interceptors are sent back to refuel, then after a brief wait sent to patrol next to the alien UFO. Eventually they go back for fuel. Then as they're heading back out to patrol, halfway to the UFO, it gets up, cruises south, then immediately lands again. Now it's invincible again. Then I decide to send a Shrike dropship after it, and just before it gets there the UFO takes off and flees to space.

It's just ridiculous. I'm so tired of chasing UFOs only to have them turn towards Greenland and decide to land. And I'm not going to mobilize my strike force, because that makes me take casualties and wastes 30 minutes of my time. And if the UFO sets down in an area at night, there's just no stopping it. Why are you only allowed to airstrike crashed UFOs? Why are they allowed to land so many times in rapid succession? Why doesn't the game keep them on the ground when a squad is en route? I've heard that you get better rewards for clearing a landed craft, but considering that not even the Shrike is fast enough I doubt I'll ever know. And it's so frustrating to put two torpedoes into a craft, knowing that one more will kill it, and then see it land just before another interceptor can reach it.
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Showing 1-2 of 2 comments
Omicron-0B Mar 19, 2016 @ 2:28am 
Yeah, this is a bugbear for me too.

I can get why normal local forces might not dare - so why can't the Xenonauts coordinate, calling in a local airstrike to force the UFO to take off only to find Xenonaut interceptors waiting for it? Or alternately, why couldn't the Saracen have been kept in as a special Xenonaut bomber capable of airstriking a landed UFO?
Vinier McNuggNugg Mar 21, 2016 @ 2:32am 
Originally posted by Omegonthesane:
Yeah, this is a bugbear for me too.

I can get why normal local forces might not dare - so why can't the Xenonauts coordinate, calling in a local airstrike to force the UFO to take off only to find Xenonaut interceptors waiting for it? Or alternately, why couldn't the Saracen have been kept in as a special Xenonaut bomber capable of airstriking a landed UFO?
Thats a great idea.
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Showing 1-2 of 2 comments
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Date Posted: Mar 18, 2016 @ 2:42pm
Posts: 2