Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's what I tought. Btw you can remove the cap with a mod, but around 90% would be ok to me. Not much about realism per se, but actually to get a more deadly game would be nice, taking in consideration this is modern warfare and not a western. Missing some sniper shots from medium-close range is just frustrating to me.
I agree about their weapons, but they're also more deadly and they have more habilities like regeneration or psy-ops. So getting them would make you play more into the defensive during early game (taking more cover, and stealing a weapon from a dead body and running away to study it like I used to do in XCOM: Ufo Defense).
You have a point. But what I actually want is to get the game to be scarier. Being more deadly could be a way to do so; having shots connecting more often would make you change tactics and actually being way more afraid from that alien hidden in the corner.
config.xml <MinChance>1</MinChance>
If you want to make everything more accurate you could just change that to 90 and every "shot" would have at least 90% accuracy. You could report back how you like it.
That did it. I changed it to 70% and now shots do connect enough so it doesn't seem weird; also, the combat did get way more tense and tactical. Cheers.
Perhaps you could lower back the min accuracy, and increase alien units' accuracy stat to some godlike level instead (for example, give low tier aliens the same accuracy as high tier ones). Now it would be tense, tactical, and desperately scary.
I actually modified the game to them better accuracy and give me better soldiers.