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The game usually spawns an alien base after a while if you are too good at shooting UFOs.
but you may need to wait for a landing ship.
the bigger the ship, the more alenium it drops
Capturing landed ships is the best of course, but also more dangerous.
Been looking into the game folder to try and find info on how much alloy/alenium is available in each craft. Does anyone know which file it is?
Borrowing this from Gauddlike on the official boards:
The amount of alloys and alenium you get should be defined by the props left in the ship at the end of the ground mission.
If you go to assets/tiles/UFO there will be a list of the props found inside ships and the spectre files should list how much of each material you get for recovering it.
Note that not all props can be recovered though, that is also set in the spectre with the isrecoverable flag.
The anti gravity generator for example is recoverable and is worth 100 alloys and no alenium, until it is damaged when it is no longer worth anything.
Example:
Hide contents
<?xml version="1.0" ?>
<spectre id="UFO/antigravgenerator" width="2" height="2" version="1">
<state id="damaged" name="" pivotX="68" pivotY="131" pathScore="1" objectTypePreset="4" visibilityScore="0.000" bulletScore="0.000" orientation="0" sortPoint="0.500" hp="50" wallType="tall" isLamp="1" lightRadius="5.000" isRecoverable="1" recoverItemString="Items.AlienAntigravityGenerator" recoverAlienium="0" recoverAlienAlloys="0" destructionSound="Metal Prop">
<anim src="tiles/UFO/antigravgenerator" anim="main" />
</state>
<state id="default" name="" pivotX="68" pivotY="131" pathScore="1" objectTypePreset="4" visibilityScore="0.000" bulletScore="0.000" orientation="0" sortPoint="0.500" hp="50" wallType="tall" isLamp="1" lightRadius="5.000" isRecoverable="1" recoverItemString="Items.AlienAntigravityGenerator" recoverAlienium="0" recoverAlienAlloys="100" destructionSound="Metal Prop">
<anim src="tiles/UFO/antigravgenerator" anim="main" />
</state>
<state id="destroyed" name="" pivotX="68" pivotY="131" pathScore="1" objectTypePreset="0" visibilityScore="1.000" bulletScore="1.000" orientation="0" sortPoint="0.500" hp="0" wallType="none" />
</spectre>
You can adjust these values to make all ships that carry that specific prop worth more or you could edit the ship submaps to add more props if you want to balance an individual ship type.
I prefer the latter.