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From what I've read on the forums, dead civilians and the aliens who escape just give a small negative reputation hit to the country.
Sometimes you recover the alien's weapons and sell them, you will lose that as well.
This is not true in an unmodded game. UFO crash sites do not have any affect on relations (you get the boost for shooting down the UFO). Alien bases, terror missions, and landed UFOs do give relations points but I believe it is simply pass/fail.
Giving relations (and thus funding) for completing ground missions led to running every single UFO being the optimal strat, so it was changed back in the beta.
Suppression removes all the TU for the current turn, voiding all possible reaction-shots from that unit. Then next turn, the unit only get 50% of their total TUs.
They can move (not far) or do snap shots, but can't use Psion powers or throw grenades.
If they don't move, that's because they keep their TUs for reaction-fire. Reapers don't have reaction-fire since they are melee units.
If the Reaper approaches, it will get ripped.
I'm at the stage where I've got wolf armour now but I still lose people to grenades. When reapers are on a missions I just find a nice wide open area and set up a firing squad to kill everything that comes into sight and I never do night missions I just have the choppa patrol til morning
I don't really get much grief from reapers but I'd still like the extra 10% damage
Btw how do you guys find alien bases? Do I have to send my planes out looking for them?
You can also check for the forecast balance. If it goes down without alien UFOs around, then it means there's a base somewhere.
no, you have to upgrade every weapon tier manually (build new weapons)