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The ending is a bit meh but tbh this isnt a story focused game. It would have been great to see something more but this is more of a mechanics game.
What im hoping is that this proves that games like this are wanted and we see a more expensive effort which does flesh everything out better (new xcom had a bad ending as well).
Still, the game does give nice lore for everything else and i suppose you can just make up your own ending.
You thought killing the high praetor and stopping the aliens arriving from the hyperverse for 1000 years would work? Too bad you forgot about the all the rest who were obediently following orders, and now, without a leader, are like a mindless ant hive lashing out in all directions with praetors trying to stake their own claim to various parts of the earth.
except those 1000s of ships need guidance and retrofitting to hit earth's atmosphere and not burn up. Thus its the perfect set up for xenonauts: apocalpyse, smog as has ruined earth (due to all the melting aliens) and that's when other aliens from another dimension show up.
ouch, let me guess playing on ironman?
But what about all the lesser praetors who clearly have self ability.
Other aliens cant come because of the hyperspace stopper you build.
We clearly don't see more preators on the high preator ship. So either its one preator per ship or that high preator was linked to all the other preators, which means they were killed too or knocked out. I mean the high preator death animation is him freaking imploding in a ball of light. Even then humanity has furies (assuming you bothered to research and make them) and the aliens probably needed the main ship for resources to retrofit. The bombers and strike cruisers need to be in atmosphere to do anything. The researcher made it clear that the mothership was the logistical engine behind the invasion, otherwise why would it have so many reapers in cyrostasis? That would take serious energy production.