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F17/Fighter/HeavyFigher - Basic fighters. These can all unload a full cannon and then gtfo safely with micro. Average cannon deals about 750 damage total.
Asierus/Corsair - Dogfighters, only good for killing the escorts, you''ll never get close enough to deal any damage to the ship due to drones.
Foxtrot/Lancer - Bombers - They die to drones but do manage to get off 1 torpedo, sometimes the third one gets 2. With plasma torps you can deal 675 damage per foxtrot you sacrifice.
Sonda - Light bomber - 2xMissle slots. Slap an anti missle and plasma missles for 1260 per fight, these do the most damage per ship but require a lot of micro to dodge shots since these dont get evasive measures. These are your best bet with good micro.
Firebird - Heavy duty fighter if you managed to down terror carriers in phase 1. 1 cannon and 2 missles slots. Cannon deals about 750, plasma missles 1260, so 1 firebird can deal 2000 and then gtfo.
and for the future... when you down a terror battleship and research
Lotus - Heavy Bomber
2x missle 1x Torpedo
1260 from the missle, 2700 from plasma torps or 3000 from gravity torps so you can do either 3960 to 4260.
Use any combination of the above to kill it. If you had a lucky phase 1 you can have a few fire birds. Foxtrots are extremely unreliable, fighters are the easiest but need higher numbers, sondas are the best choice for strong micro. You need about 13 fighters with cannons to down a ship, or 8 sondas with plasma missles. Terror battleships are massively easier to kill with firebirds, if have a strong phase 1 and early phase 2 you can have about 4 firebirds which can alone almost entirely kill a battleship, then send a 3 foxtrot suicide squad and its dead. Alien bases also give firebird/lotus parts as well so you can farm those for more bird/lotus.
managed though to build enough airports full of foxtrots and escorts so i can down any terror battleship (middle of phase 2).