Xenonauts

Xenonauts

FateWeaver Mar 15, 2018 @ 12:34pm
Xenonauts 2, Is It Essentially A Remake?
From what I could tell from the demo it looks and feels a lot like Xenonauts, except more graphically advanced.
Same aliens too, which makes me wonder why you guys went with that instead of a brand new alien threat.
I just find myself wondering what makes Xenonauts 2 unique from Xenonauts, beside the new visual flair?

I mean I am going to buy it anyway, I am just curious.
Last edited by FateWeaver; Mar 15, 2018 @ 12:35pm
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Showing 1-15 of 18 comments
Cyberdisc Mar 15, 2018 @ 3:26pm 
Not really, while the Tactical Layer is similar, they're completely overhauling the Strategy Layer, adding in Cold War Diplomacy dyanmics, a radically different airgame, factions, etc.

Also, they're gonna add in some more varied missions types as well, which is definitely welcome, since this game is mostly just crashed UFO breaches.
Last edited by Cyberdisc; Mar 15, 2018 @ 3:26pm
T-Bone Biggins Mar 15, 2018 @ 6:45pm 
Story-wise it's going to be something like a do-over. Simplest way to put it is they are going to repeat the scenario presented to us in the first Xenonaut, an alien invasion during the Cold War. But it's going to be on a new engine and a bunch of new stuff added to the core gameplay loop. It will likely not follow the same path as the first game story-wise and unlock-wise either, it will probably seem like an alternate dimension episode of Stargate SG-1 where things are different but similar.
Jeffreyac Mar 15, 2018 @ 9:06pm 
Huh. I'm actually more intrigued now, hearing those descriptions.

...though, like the OP had said, I'm more or less a lock to buy it anyway! :isurrender:
frobisher Mar 16, 2018 @ 7:39am 
Originally posted by Jeffreyac:
Huh. I'm actually more intrigued now, hearing those descriptions.

...though, like the OP had said, I'm more or less a lock to buy it anyway! :isurrender:

Yep! Me too.
chris feltner Mar 16, 2018 @ 6:23pm 
well they do say that this is just a tiny part of a larger fleet so id like to think of it as just that they beat the first wave and then things went back to status quo and now the ret of the fleet has shown up.
Headshotkill Mar 17, 2018 @ 3:57am 
Would be cool if there were one or more xenonaut-like factions competing for funds from countries. Maybe even two factions landing at the same crash side and trying to gather the most intel, perhaps fighting each other if things get heated up.
SportyHeadShot Mar 17, 2018 @ 4:04pm 
sounds exciting, lol sounds like Xcom 2
T-Bone Biggins Mar 17, 2018 @ 11:15pm 
Originally posted by SportyHeadShot:
sounds exciting, lol sounds like Xcom 2
XCom 2 took the UFO: Aftershock route for a storyline: Pretend the first game happened except you lost like the many saves you ditched to start a new game, which means only a small percentage of commanders were actually successful in UFO: Aftermath at halting the alien invasion first try.

Since most people were losing and restarting all the time it made sense for Cenega to just roll with the story from the losing angle. Oh and on top of that for some reason they named a floating island base in orbit the Laputa (look up the translation for that if you are not laughing right now) but otherwise Aftershock was solid as hell. Firaxis's XCom 2 team thought that would have been a good idea, but I don't like the direction they went with XCom 2 at all. Nothing *wrong* with any of the gameplay, just none of it feels right. Aftershock got the "feel" of the game right. Hard to explain unless someone else has played UFO: Aftermath, Aftershock (Cenega's UFO games all on GOG now), Firaxis's XCom 1+2 to do the comparison themselves.
SportyHeadShot Mar 27, 2018 @ 11:06am 
Originally posted by T-Bone Biggins:
Originally posted by SportyHeadShot:
sounds exciting, lol sounds like Xcom 2
XCom 2 took the UFO: Aftershock route for a storyline: Pretend the first game happened except you lost like the many saves you ditched to start a new game, which means only a small percentage of commanders were actually successful in UFO: Aftermath at halting the alien invasion first try.

Since most people were losing and restarting all the time it made sense for Cenega to just roll with the story from the losing angle. Oh and on top of that for some reason they named a floating island base in orbit the Laputa (look up the translation for that if you are not laughing right now) but otherwise Aftershock was solid as hell. Firaxis's XCom 2 team thought that would have been a good idea, but I don't like the direction they went with XCom 2 at all. Nothing *wrong* with any of the gameplay, just none of it feels right. Aftershock got the "feel" of the game right. Hard to explain unless someone else has played UFO: Aftermath, Aftershock (Cenega's UFO games all on GOG now), Firaxis's XCom 1+2 to do the comparison themselves.


Oh.... by the way commander, ....that moment you thought you won against the aliens? Well actually you were abducted by the aliens and secretly assisted them in annihilating the entire earth.... yeah... ♥♥♥♥ move man...

Just thought you should know...
SportyHeadShot Mar 27, 2018 @ 11:09am 
Lol yeah aftershock is like...... the aliens approached us and offered to basically rape the earth and we were completely gung ho about doing it.
T-Bone Biggins Mar 27, 2018 @ 4:45pm 
Originally posted by SportyHeadShot:


Oh.... by the way commander, ....that moment you thought you won against the aliens? Well actually you were abducted by the aliens and secretly assisted them in annihilating the entire earth.... yeah... ♥♥♥♥ move man...

Just thought you should know...

When I saw that was the gig for XCom 2 I immediately thought how UFO: Aftershock did almost the exact same thing a decade earlier. Firaxis just added their little twist of jacking your brain into a simulation and forcing you to play scenarios non-stop. Next maybe they will go full Matrix with the Brain in a Jar theory and say the other 2 XComs were just a gigantic simulation to keep your brain occupied while we somehow use you as a battery........
SportyHeadShot Mar 27, 2018 @ 4:53pm 
The Matrix Revolutions, xcom style!!
Gorim Mar 28, 2018 @ 9:33am 
Originally posted by T-Bone Biggins:
Originally posted by SportyHeadShot:


Oh.... by the way commander, ....that moment you thought you won against the aliens? Well actually you were abducted by the aliens and secretly assisted them in annihilating the entire earth.... yeah... ♥♥♥♥ move man...

Just thought you should know...

When I saw that was the gig for XCom 2 I immediately thought how UFO: Aftershock did almost the exact same thing a decade earlier. Firaxis just added their little twist of jacking your brain into a simulation and forcing you to play scenarios non-stop. Next maybe they will go full Matrix with the Brain in a Jar theory and say the other 2 XComs were just a gigantic simulation to keep your brain occupied while we somehow use you as a battery........

You mean like a Simulation inside a Simulation of an Alien Invasion inside another Simulation inside a Spaceship?
MobyPhallus Apr 1, 2018 @ 10:29am 
Does anyone know when xenonauts 2 will be released?
LeftPaw Apr 8, 2018 @ 10:16pm 
I was playing it last night and was very impressed. They have taken the old game and revamped it to the point it's a totally new game, if you get my drift? It's the game they wanted to make but couldn't because of engine restrictions.
The AI was s*** of course. They have probably not gotten round to writing the code for that yet, but the rest of the game feels and looks AAA rating.

Gorra be a release-day buy for me
Last edited by LeftPaw; Apr 8, 2018 @ 11:58pm
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Date Posted: Mar 15, 2018 @ 12:34pm
Posts: 18