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Also, they're gonna add in some more varied missions types as well, which is definitely welcome, since this game is mostly just crashed UFO breaches.
...though, like the OP had said, I'm more or less a lock to buy it anyway!
Yep! Me too.
Since most people were losing and restarting all the time it made sense for Cenega to just roll with the story from the losing angle. Oh and on top of that for some reason they named a floating island base in orbit the Laputa (look up the translation for that if you are not laughing right now) but otherwise Aftershock was solid as hell. Firaxis's XCom 2 team thought that would have been a good idea, but I don't like the direction they went with XCom 2 at all. Nothing *wrong* with any of the gameplay, just none of it feels right. Aftershock got the "feel" of the game right. Hard to explain unless someone else has played UFO: Aftermath, Aftershock (Cenega's UFO games all on GOG now), Firaxis's XCom 1+2 to do the comparison themselves.
Oh.... by the way commander, ....that moment you thought you won against the aliens? Well actually you were abducted by the aliens and secretly assisted them in annihilating the entire earth.... yeah... ♥♥♥♥ move man...
Just thought you should know...
When I saw that was the gig for XCom 2 I immediately thought how UFO: Aftershock did almost the exact same thing a decade earlier. Firaxis just added their little twist of jacking your brain into a simulation and forcing you to play scenarios non-stop. Next maybe they will go full Matrix with the Brain in a Jar theory and say the other 2 XComs were just a gigantic simulation to keep your brain occupied while we somehow use you as a battery........
You mean like a Simulation inside a Simulation of an Alien Invasion inside another Simulation inside a Spaceship?
The AI was s*** of course. They have probably not gotten round to writing the code for that yet, but the rest of the game feels and looks AAA rating.
Gorra be a release-day buy for me