Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's my old mod list from 2 years ago. Most of them are purely visual or audio, and I've tried and indicated those that more or less seriously affect the game play (***), but I believe it was for the good cause anyways (none add more weapons, more planes more..., more...). Some of them are integrated in the X:CE Community Edition already, but not necessarily activated by default. Any localized version should be added just above the original mod (in the mod manager), as a rule of thumb (not under anyways).
I think it's better if anyone adding mod goes and reads about what mods do actually, so I won't say anything about them. Also, as this is an old list, better check for new versions and redundancy. Also, some of them might be a little buggy (Projectile Overhaul?), but it's simple to deactivate an undesired mod. In short, use it at your own "risks".
In the reverse order as on the mod manager (bottom top):
Moreover, I since realized that two of them, at least, are (were) a little buggy: Projectile Overhaul had problems with laser beams, centered on the weapon, instead of emerging from them; UFO and crew diversity having 0 crew on new scouting UFOs. But perhaps it's now corrected. Anyways, as I said, it's best to go to the source, i.e. to those mods' pages.