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Shotguns and pistols are the best, followed by rifles and sniper rifles and machine guns are the worst at reaction shots.
Your soldier's and the alien's reflex stats get compared to each other, so the higher your reflexes are the better. If you encounter an aliens with fast reflexes, but your soldiers have slow reflexes, then that alien will evade your reaction shots and will get more reaction shots against your soldiers.
Yes, if you aren't deliberately setting them up. Reaction fire is a chance to happed, based off of % TU remaining, reflex stat, and weapon equipped.
I did get some reaction turn arounds though.. :/
And i play as i did in xcom: enemy unknown (proper original) half my team going forwards in cover positions and others in full TUs for reacting and moving them up next turn, with others now with full TUs (covering all angles).. Same every turn, every time.
Admitadly the way i play i kill almost every alien on sight efficiently before they get more than 1 shot at me, but not always possible.
Diddly squat. Just dead troopers with allies standing there gormless. I get the % reasoning, but original xcoms reactions were better. Even with the higher risk of friendly fire, if not especially with the chance XD
May well be cos half+ of my guys always carry rockets though, dont know full ins and outs of game logic yet.
https://www.ufopaedia.org/index.php?title=Reaction_Fire
The differences are that Xenonauts will not reaction fire if there's a friendly they could hit in the direct line of fire, and that some weapons (shotguns, pistols) get an additional bonus multiplier, and others are worse for reaction fire (snipers, machine guns).
If you want to see reaction fire on a mission, put some shotgunners with full TU outside UFO doors. That's almost a surefire way to get reaction shots.