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Its a really broken system. For example, pick two of you guys, put them a few tiles away from each other, then select one guy and aim at your other pawn as if it was an enemy, it will be something like 55-65% chance to hit (if close) but aim at something past the same pawn and vooosh, its now a 75% hit chance because the game now considers it an obstacle. Its even worse the lower the hit chance. Say an enemy is 16 tiles away from your rifleman, so it'll be a sucky % because your men suck. Then put an ally or have another enemy in front of your target? vooosh, instant 75% to-hit chance. LUDICROUS. Simply ludicrous. Now in retrospect I think a possible tactic is having one of your guys run in front of an enemy and then you aim at your guy instead of the xeno so the game will give you 75% to hit the alien. I mean, the chance of your guy getting hit is certainly LOWER this way than by just being a regular xenonaut close to a regular xenonaut doing xenonaut friendly fire stuff.
Agreed on the recruit thing. This bothers me since the first x's, even firaxis didnt get right despite having some mission rewards be soldiers. Its kinda of immersion breaking lorewise and its a detractment to the gameplay. A talent/feat/trait system would be excelent IMO.