Xenonauts

Xenonauts

Shelldrake Mar 3, 2018 @ 11:53am
Multiple dropships?
Probably already been covered, but can't find it (and not going to spend hours looking for it).

Anyone know how to get multiple dropships to land simultaneously at a crash/ground operation site?

My reasoning is that I believe in peace through superior firepower...or at least in large numbers being better at suppressing the bad guys than a single squad of eight max.

I'm only very early on in the game, and still using the Chinook-looking dropships. Does this change a bit further down the track, or are we restricted to six troopers and Hunter armoured car/eight troopers in a tactical situation throughout the game?

Have tried to highlight two d/s and send them that way, also have tried sending them seperately...no dice.

Help (if any) appreciated...
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Showing 1-11 of 11 comments
Solver  [developer] Mar 3, 2018 @ 12:42pm 
You don't get that option, it's one dropship per mission. Though you do get better dropships later that are faster on the strategic map and carry more troops.
Shelldrake Mar 3, 2018 @ 5:36pm 
Damn. OK thanks...
Solver  [developer] Mar 4, 2018 @ 7:50am 
It probably wouldn't be as fun as you think.

If early missions are balanced for a squad of 8, then landing with 16 troops would make the mission way too easy. If the missions were at least somewhat challenging with 16 soldiers, they would be very difficult with just 8.
Skinner Mar 5, 2018 @ 2:47am 
Would be nice to have 8 soldiers+vehicle. Missed the ingame description and I avoided guides/spoilers as it takes away the pleasure of learning.

Well, ended up being a bit disappointed and started a new game because I was loosing too much money and was mostly a test run.

Making 8 soldiers + 1 car same difficulty as 8 soldiers sounds like a bit impossible only for the joy of having a really replaceable soldier. Taking RP too serious for the game, but I do like to enjoy my games due my free time!

But using a car on my second base until I get better soldiers sounds good enough! :D
Shelldrake Mar 7, 2018 @ 11:42pm 
Fair enough Solver...and thanks for your assistance. I guess I'm putting my real world military experience over the top of the game mechanics...

We used to use 3 to 1 as fair odds...obviously things are different in game. As I say...thanks.
Solver  [developer] Mar 8, 2018 @ 8:18am 
Originally posted by tunnel_the_rat:
Fair enough Solver...and thanks for your assistance. I guess I'm putting my real world military experience over the top of the game mechanics...

We used to use 3 to 1 as fair odds...obviously things are different in game. As I say...thanks.

And in the real military, when deploying by helicopter, you would have also seen a nice aerial overview of the area, and would certainly know in which direction a crashed UFO was :)

There's too much in the game that doesn't make sense from a militarily realistic point of view, of course. Not in the least the fact that 8 soldiers with small arms can take on an alien crew but the various national militaries cannot.
Vinier McNuggNugg Mar 10, 2018 @ 10:17am 
Theres a mod that allows you to fill basically every slot in the dropships.
Shelldrake Mar 10, 2018 @ 12:28pm 
Cool. Can you supply further detail please?
Last Guardian Mar 20, 2018 @ 11:04pm 
The mod called Reinforcement (look it up in the Workshop), it will allow you to have upto like 16soldiers. That will help you but you should also get the money mod so you can buy as many troops as possible.
Fyren Mar 20, 2018 @ 11:44pm 
Originally posted by popa.g.alexandru:
Would be nice to have 8 soldiers+vehicle.

X:Division mod has that and is balanced for it.

Originally posted by Tony Chau:
The mod called Reinforcement (look it up in the Workshop), it will allow you to have upto like 16soldiers. That will help you but you should also get the money mod so you can buy as many troops as possible.

Listen to Solver, without any mods to counteract the increased soldier count with a higher difficulty/enemies, Reinforcements will become very boring after 1 or 2 fights. I highly recommend not doing it, it doesn't hurt trying once for fun but it shouldn't be used for a full playthrough but it's your call.
Last edited by Fyren; Mar 22, 2018 @ 9:41am
Shelldrake Mar 21, 2018 @ 8:56pm 
Thanks guys, any and all feedback appreciated.

Solver: noted. Will try and change my style in order to compensate for enemy action.

Tony, Fyren: also noted. Will consider your points if modding...
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Date Posted: Mar 3, 2018 @ 11:53am
Posts: 11