Xenonauts
How do you to safely breach alien ship?
So, my biggest problem with the game at the moment is always opening the front door of an alien ship. I can't Overwatch like in XCOM so I don't know what are the right steps. Should I smoke the enterance? Have a Sniper with high reaction on Longwatch aiming down the door a dozen squares away? Have a Shield guy crouch and an assault behind him with high reaction to shoot alien first? End result usually is shield guy gets severely wounded or melted instantly.

I also have a breaching charge mod but I haven't tried it yet. Should I use it?
Legutóbb szerkesztette: Warmach1ne32; 2018. jún. 8., 6:14
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Use gas around corners, its very likely some civilian alien is gonna be hiding around it, it will cause him to run away and take gas damage on every tile they cross.
A mod that increases the range of flashbang so that it can stun a medium-large room would fix that problem. I'm not sure there is a mod like that tho.
Hmm I might try my hand at that.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480801648

Here you go, Flashbangs should be better for breaching now.
Use shield guys, slowly move in and save TU for reaction fire.
It's easy to control what aliens do. If you occupy all spots next to door aliens can't open it and they will move away from the door. I think it's because they can open doors only by trying to move through them. But when there is no space to move to they just can't do anything.

Until that most of them stack right behind the door.
They will open it and shoot you if you are in sight.
If you stack to the sides of entrance at least 3 squares away they will not leave ufo to shoot you, but will remain next to door.
So you can just throw 2 flashbangs at door. Everyone behind it are suppressed now. Just shoot them now.

Or shoot/throw some explosive/gas rockets/grenades at door. Everyone behind the door will die.

To not get shot always open doors from the side, when possible.

Shields are good only at start of the game. In late game it's better to use heavy armor on few ppl. Not only armor absorbs at least the same amount of damage as shield, but fighter also can use heavy weapon, rush enemies and just melt them from few squares away.

I play x-division mod. Some thing might be different in vanilla game.
Are there upgrades to shields, like a shield made out of the material used in armor?
Warmach1ne32 eredeti hozzászólása:
Are there upgrades to shields, like a shield made out of the material used in armor?
There's a research that doubles their durability yes, i forget which one though
Well, same tactics as for XCOM...

1. place assult units aside UFO gates. place gunner and sniper at distance in front of gate
2. one unit open the gate, others shoot into. door closed

gloriacat_ru eredeti hozzászólása:
Well, same tactics as for XCOM...

1. place assult units aside UFO gates. place gunner and sniper at distance in front of gate
2. one unit open the gate, others shoot into. door closed
Or wait until they start opening the door each turn ,then when they open it ROCKETS AHOY.

Guarranteed 1 killed or really hurt at least.

And i do it by the way by aiming not at the door itself but at its back until the door says 100% blocked as that guarrantees a hit on the door ( and the ET).
install community edition, it has breach charges. then enter UFO from the other 2 new entrances which you blew into the hull.
if no community edition installed use 2 C4s to blow up main door, bring in hunter and surpress the defenders, then rush in with shotguns and what not.
Or even better bring turtle tank with mounted flame thrower (Turtle tank mod) and roast all aliens in room 1. Wait until fire dies down, go in and take rest of UFO.
Getting the soldiers from the sides of the ship (when the curve can provide full cover) to the door, plant the charge, and then move away needs a lot of TU, tho.
I always bring a vehicle loaded with explosives on most missions as soon as I can. Aside from the vehicle lights at night and ability to eradicate alien cover when they become entrenched, they make great breaching tools for alien craft. One rocket on the door is usually enough, plus they'll possibly soak up reaction fire instead of your guys as they rush in.

Never used breaching charges, even with the mods that make them more functional. Waste of space and weight - if you don't have access to a vehicle with rockets, simply bring a rocket launcher. I used to run sniper rocketeers at one point, before I realised heavy machinegunners were better snipers anyway. Snipers usually perched somewhere they can get a clear line of sight to rocket open a crafts door/s from relative safety. At least until Harridans and evil elites start showing up.

There's also the exploit of throwing grenades "over" the door through the top of the UFO if you aim at the first tile behind the door. Works to better effect with smaller craft, but it can still be effective on the bigger craft where the aliens love to stack up behind the door, abusing the fact it automatically closes after their turn. Few gas grenades, few flashbang grenades, then one poor unfortunate armed with a shield and a stun baton who gets to open the door etc, picking off any aliens with the rest of your squad etc, is also a good strategy. A bit cheap though.

I wish you could get claymore mines, set in the direction facing the door and then open the door from the side, instantly going off and killing / stunning / gassing whatever any aliens on the opposite side of the door, where they'd be inside the proximity cone. Pseudo-breaching charges that'd work without needing to make them stick to doors and such.
just set up like a roman tortoise on the door with shield guys, open door and use shield bearers to suppress grenade spam. Then make a gap and rush in with 2 assualt and a couple rifleman, get close and pwn everything
damn camping aliens... what i do is to camp too... put all my squad around the door then open the door, and let my squad bring a rain of bullets on anybody that shows up, this works to some extent, until there are 1-2 aliens left, they won't stop camping... however in my last missions this isn't working anymore, they just started showing me their grenades :( .. time to stick to destroying the door
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Közzétéve: 2018. jún. 8., 6:14
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