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I don't know how many more cards have auto draw cost multipliers on them, but the two I have are...not all that impressive, at least at deck 19~20 range, and have low scaling on auto draws anyways, like 1.15x per card.
Edit:
Progressed a little, and it's even worse :(
Got 100Sp, cost for one is 1e203
EDIT: gave up at ~8k manual draws. that was one run, and I had over 3K left I could pull. it's literally unplayable at that point, even with an autoclicker, you can't do anything else for a good 30 minutes because card spin lag after every draw. and the autodraw feature needs about e400 draw stock to pull one card, you have like e15? e15. out of ~e400.
1. Use banishments tactically
- Banish curse cards that negatively affect Wheel Reward Multi, as those also significantly lower the amount of auto draws you get when you spin.
- Be mindful of which cursed D-cards you banish, as they also reverse (and therefore *lower*) the cost of auto draws. For example, I do *not* banish the D20 card. Yes, that lowers Card Progression, but also makes auto draws way cheaper.
2. Forge
Make sure to forge some Auto Draw Speed enchantments and apply them.
3. Prestige!
After prestiging, make sure to also upgrade Auto Draw Speed.
4. Auto Spins
Use (or at least make sure you have gilded) the A** (you know which one I mean) and S cards. They give auto spins and multiply the speed by which they are used. Useful for letting the game simmer while you AFK to rack up some stuff - even without Z).
NOTE: Make sure you have at least one dice row available for rolling straights, otherwise you won't get auto spins.
5. Roulette Wheel
Consider putting a number of shards into upgrading Auto Draws Size to spin them more often.
Again, I'm no expert, and maybe some of these don't even really work well. I'm not the extensively-testy type. But these are at least, I hope, a few options that will help people to overcome this problem. I'm sure there's more, and there may even be some fantastic deck combo possible that allows for quickly racking up loads of auto draws, especially combined with the proper enchantments. Haven't figured it out yet though. If I do, I'll post here.
EDIT: Oh, and one last note. This game seems to depend quite heavily on luck, so if things seem to work badly, I tend not to give up on an idea immediately, but trying at least a few runs to see what works and what doesn't.
EDIT2: Just discovered something new: play around with ungilding D-cards. Especially the D20's, but the others also. When draws are cheap, auto draw. Then turn the gild of that card back on to get more card prog.