Ys I
RickyRei Jan 8, 2015 @ 4:35pm
TurboGraphx CD/PC-Engine CD music is better!
I fell in love with the series the moment I heard "Feena" on the PC-Engine CD and here I was, thinking that this game would have the option to play that version of the music.

It turns out that's not possible, and I was thinking that maybe I could change the files in the game so that I could play the PC-Engine CD soundtrack instead.

Could anybody help me out here? I don't really know how to go about doing this and I'd like to be taught!

Thanks in advance! :D
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Showing 1-14 of 14 comments
You need an OGG file of the music, with LOOPSTART and LOOPLENGTH metadata to make it inherently loopable. At least, that's how I think the other two Ys games work, and I'm pretty sure this works the same way.

OGG is a common music format. You can find out how to make a looping OGG from various vids online, and can do so using a freeware program called Audacity.

Once you have the desired loopable OGG, rename it to the name of the track you want to substitute it for, then copy and paste it into the soundtrack folder of your game, in the steamapps folder.

Make sure you back up the music beforehand, in case you want to swap it back. Also remember to select the music set that corresponds to the one you're switching. (There are like three different music sets already in the game, in case you weren't aware.)
RickyRei Jan 9, 2015 @ 9:06pm 
Thank you very much!
I actually figured it out myself!
The hardest part for me was trying to discern which ♥♥♥♥♥♥♥ version was which!

https://archive.org/details/Saladedemais_-_Ys_12_PCE_Complete
I used this website to download the OOG's and the rest was a piece of cake!
Mondo51 Jan 11, 2015 @ 10:32am 
So can someone tutor me into switching to the pce music? I'm sorta confused on this matter.
Look in the game files. The soundtrack is somewhere in there, in OGG files.

Open one of those, in a program like foobar2000 or XMPlay, and look at the file's attributes. You'll be able to see that it has metadata tags called LOOPSTART and LOOPLENGTH. These are what make an OGG file loopable.

Now, to make your own custom loopable OGG files, you need:
1. the music file you want to loop
2. a program called Audacity

You should be able to find a video tutorial of this on Youtube (that's how I learned it).

Basically, you open the music file in Audacity. Then, using the section selector and the loop play feature, pick out your loop points such that they sound good. When they do, switch the display at the bottom to show you length, in samples (it normally shows endpoint, in time). Write down the sample number of the start of your selection and the sample length. Those are your LOOPSTART and LOOPLENGTH.

Now, in Audacity, highlight the end of the track, crop it out (this is optional).

And then export the whole thing as an OGG file, but add LOOPSTART and LOOPLENGTH to the metadata, with the appropriate numbers associated.

If you do it right, you should have a looping OGG file. You can test this by playing it in XMPlay, which supports OGG looping. (Make sure you set it to actually play loops, in the settings.)



So basically, you want to get your hands on the PC Engine soundtrack, and create loopable OGGs for each track (at least each track that loops).



Once you do, decide which of the existing Ys 1 soundtracks you want to discard. Figure out which one corresponds to which set of filenames in your game files. Now, replace those files with your files "pretending" to be that soundtrack mode by using the same filenames.



I haven't tried this personally. But I think this will do it. If this doesn't work, try checking the OGG quality/bitrate of one of the original soundtrack files from the game try to match that when you export tracks from Audacity.
Last edited by Quint the Alligator Snapper; Jan 11, 2015 @ 11:56am
Greyhelm Jan 17, 2015 @ 1:30pm 
Now if only we could Mod the PCE/Turbo voiceovers in the game.
Greyhelm Jan 19, 2015 @ 7:17pm 
I just added the Turbo 16 music to my game, it is as easy as getting the .ogg files listed above and replacing whatever music mode you like the least by copying the exact name already in the file. It is up to you to know what music replaces what file.
There is no need for the elaborate method above, while you might need that for some games, this game is less complicated and just plays the music files and automatically loops them.
Last edited by Greyhelm; Jan 19, 2015 @ 7:17pm
Mondo51 Jan 19, 2015 @ 7:35pm 
Bruh heretic send me those files.
RickyRei Jan 19, 2015 @ 11:31pm 
Originally posted by fate467:
Bruh heretic send me those files.

I did exactly what he did!
I already posted where I found the .oog files in my previous comment!
RickyRei Jan 19, 2015 @ 11:32pm 
Originally posted by HereticMooses:
Now if only we could Mod the PCE/Turbo voiceovers in the game.

Wouldn't that be grand? TwT
Mondo51 Jan 20, 2015 @ 2:38pm 
Ughhh i still can't find out which song is which. Screw it i'll just use these songs as ringtones then.
Greyhelm Jan 21, 2015 @ 1:28pm 
Keep you eyes on this forums soon, I think I might be able to put together a download.
RickyRei Mar 1, 2015 @ 3:23pm 
Originally posted by HereticMooses:
Keep you eyes on this forums soon, I think I might be able to put together a download.

How's it coming along?
Greyhelm Mar 6, 2015 @ 3:20am 
I actually posted it a while ago and there seemed to be no interest.
It's here if you still want it http://steamcommunity.com/app/223870/discussions/0/613948093874134476/
Last edited by Greyhelm; Mar 6, 2015 @ 3:21am
Mr Critterfur Feb 14, 2016 @ 9:46pm 
Ys Chronicles is based on Ys Eternal/Complete, which is based on the original games, not the TGFX one. As such it has additional scenes and music. Not all the songs from Ys Chronicles were used in the TGFX version. I've played both, I know.

Also, Much of the TGFX version used the PC88/8bit music, for things like villages, stores, etc.

It may not be as easy as you think to just swap them. Not because you can't, but many of the songs just weren't on the TGFX CD audio.
Last edited by Mr Critterfur; Feb 14, 2016 @ 9:47pm
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Date Posted: Jan 8, 2015 @ 4:35pm
Posts: 14