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OGG is a common music format. You can find out how to make a looping OGG from various vids online, and can do so using a freeware program called Audacity.
Once you have the desired loopable OGG, rename it to the name of the track you want to substitute it for, then copy and paste it into the soundtrack folder of your game, in the steamapps folder.
Make sure you back up the music beforehand, in case you want to swap it back. Also remember to select the music set that corresponds to the one you're switching. (There are like three different music sets already in the game, in case you weren't aware.)
I actually figured it out myself!
The hardest part for me was trying to discern which ♥♥♥♥♥♥♥ version was which!
https://archive.org/details/Saladedemais_-_Ys_12_PCE_Complete
I used this website to download the OOG's and the rest was a piece of cake!
Open one of those, in a program like foobar2000 or XMPlay, and look at the file's attributes. You'll be able to see that it has metadata tags called LOOPSTART and LOOPLENGTH. These are what make an OGG file loopable.
Now, to make your own custom loopable OGG files, you need:
1. the music file you want to loop
2. a program called Audacity
You should be able to find a video tutorial of this on Youtube (that's how I learned it).
Basically, you open the music file in Audacity. Then, using the section selector and the loop play feature, pick out your loop points such that they sound good. When they do, switch the display at the bottom to show you length, in samples (it normally shows endpoint, in time). Write down the sample number of the start of your selection and the sample length. Those are your LOOPSTART and LOOPLENGTH.
Now, in Audacity, highlight the end of the track, crop it out (this is optional).
And then export the whole thing as an OGG file, but add LOOPSTART and LOOPLENGTH to the metadata, with the appropriate numbers associated.
If you do it right, you should have a looping OGG file. You can test this by playing it in XMPlay, which supports OGG looping. (Make sure you set it to actually play loops, in the settings.)
So basically, you want to get your hands on the PC Engine soundtrack, and create loopable OGGs for each track (at least each track that loops).
Once you do, decide which of the existing Ys 1 soundtracks you want to discard. Figure out which one corresponds to which set of filenames in your game files. Now, replace those files with your files "pretending" to be that soundtrack mode by using the same filenames.
I haven't tried this personally. But I think this will do it. If this doesn't work, try checking the OGG quality/bitrate of one of the original soundtrack files from the game try to match that when you export tracks from Audacity.
There is no need for the elaborate method above, while you might need that for some games, this game is less complicated and just plays the music files and automatically loops them.
I did exactly what he did!
I already posted where I found the .oog files in my previous comment!
Wouldn't that be grand? TwT
How's it coming along?
It's here if you still want it http://steamcommunity.com/app/223870/discussions/0/613948093874134476/
Also, Much of the TGFX version used the PC88/8bit music, for things like villages, stores, etc.
It may not be as easy as you think to just swap them. Not because you can't, but many of the songs just weren't on the TGFX CD audio.