Outpath

Outpath

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MAKAIROSI Dec 30, 2023 @ 8:41pm
Suggestions
Ok, so the game is cool and all, and it doesn't really need anything more to finish it. It's quite manageable as it is. I had a ton of fun with it, and I just got 100% achievements so I thought to write some suggestions.

1. One hidden achievement is too hard to get without save editing. You know which one I mean, I don't wanna spoil it. It would take ages to get it without editing my save - and it's not really an achievement exactly either lol.

2. I don't know the inner mechanics of the suppliers, but they really fail at their job. In order to make them work, I had to do counter-intuitive stuff, like putting a chest and manually putting in items, while the suppliers had to get them from in there... it was weird. Also, in some cases, the suppliers wouldn't supply if the items were split between them. So if something required coal and iron, it needed it from *one* specific supplier. If coal existed somewhere else, it wouldn't get it.

I am assuming that perhaps this is also due to the suppliers speed? But the problem would be easily solved if the suppliers' inventories in range were simply shared by whatever was in their range. So instead of a supplier *sending* an item, the destination would *take it* from a supplier instead.

3. Void energizer, doesn't require coal to work.
4. Void energizer v2, is island-wide.
5. Void supplier, is island-wide

6. Ability to lock slots of suppliers - sometimes they got in random items that they didn't need to supply. I don't know why.

7. Void feeder, works for all islands.

8. Ability to set a destructor to destroy all resources, or just plants, or just minerals. The reason being setting up chlorofil extractors.

9. Requires imho seeds for berries and oranges. These are foods we can make, and yet we cannot plant them. I ran out of berries when making farm plots.

10. Void Trapper, again, no energy required. There is one for resources, but nothing for animals.

11. Instead of a Void Staff firing a missile, I'd prefer it to fire some kind of nova, since you will mostly use it in the underground cave anyway. So it should just make you fire a nova all around you.

12. Too many teleporters will cause their names to appear below "cancel" which makes it impossible to select.

13. Multiple dashes skill.

14. Ability to set a supplier to supply only to a specific destination (to automate infinite ingots).

15. Ability to set a percentage of items you want transferred when stacking / selecting "deposit all". I mean, setting a percentage before hand (50% would work, but it would be better to preset it manually) and then "deposit" would work only with that percentage (which you can change whenever).

16. Void spreader, that spreads minerals.

I think that's all I have. Most of the stuff I encountered was about setting up automation chains during the end-game, as well as end-game stuff I wanted to have.

Also, void stuff is super-end-game, like, you're almost done, so it doesn't matter if they're OP. The void staff is a cheat weapon anyway. This is why some of the stuff I said are way too OP (island-wide energizer, or global feeder, etc. It doesn't matter that much once you reach that part of the game).

Ok, so that's all! Great game, I had a lot of fun! Just the suppliers messed me up a bit tbh. But I managed to get them to work so I was fine in the end lol :)
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Rudey Sep 10, 2024 @ 3:48pm 
How do you craft the void staff?
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