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Yes, it´s a key feature on helmets and/or HUD displays to filter direct sunlight to some degree. Although we usually use our MFD repeater pages, I´d really love to see those visors implemented in simulations more often.
When fly into the sun, sunglasses make it more bearable and easy to see "outside". do not address HUD and instrument problem. But perhaps better than nothing.
to overcome this
Add filter IN FRONT of hud. which a lot of aircraft does this.
https://www.pinterest.com/pin/it-looks-like-all-fun-and-games-on-instagram-but-what-they-dont-tell-you-is-that-a-big-part-of-pilot-life--731975745660873688/
Maybe there is sunglasses that only filter specific wavelengths while allowing HUD color thought. Cannot confirm, possibly false. the sunglasses will look "green".
Or let the HUD illuminates "polarized" light. The helmet/sunglasses then use a polarized visor to filter out 50% of the sun while keeping the majority of HUD light. It's technically possible. However, polarized sunglasses and visors are incompatible with other screens, and pilots must not tilt their heads; otherwise, they will be unable to see. As a result, it created an extra technical challenge, making it impractical. Because of this, many GA regulators do not recommend polarized visors or sunglasses.
Most common way is add filter in front of hud or tinted canopy.
the modern way is helmet mounted display be-hide the helmet visor.
IRL, the pilot also use the instrument and the HUD repeater/MFCD as a backup.
In video games, this can be done using a shader and a render trick, but I think ED has issue with shaders that cannot truly represent the canopy and hud filter. or they dont want to spend money and revisit some of their old module and add some shader just darken the image.