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Your choice in the end. I'd try it out the free stuff before buying a dlc, to fully understand what you're buying and getting into.
Also like above guy said, you can DL the stand alone version and go to web site to try any module free for 2 weeks before making a choice.
Lack of competition, and a desperate gullible playerbase with very little understanding of modern 3d modeling and development platforms.
I also think a large part of the money goes into exclusivity rights with real-world manufacturers to prevent competition.
Second thing is. Each plane in this game is a high fidelity model of a real plane (all switches and buttons in the cockpits are clickable and all systems are modeled). So to start flying it, you have to learn it using it's manuals which are pretty long (140 - 800 pages).
The third thing is. You have to practice flying this plane and use all of its systems and weapons during the flight, which can take a long time.
So, the bottom line is. You don't have to buy all the DLCs to enjoy the game. Each DLC you buy will bring you 1500+ hours of gameplay. The base game is free and it includes 2 planes TF-51D (a high fidelity, unarmed, training version of P-51D) and Su-25T (low fidelity ground strike plane).
If you are new to simulators and you want a lot of planes for a start, you can buy the "Flaming cliffs 3" DLC. It includes the A-10A, F-15C, Su-25, Su-27, Su-33, MiG-29A, MiG-29G, MiG-29S and J-11A. All these planes are low fidelity. They have a realistic flight model but simplified systems and their management (non-clickable cockpits). Each of this plane have manuals of 140 pages and you don't even need to read the whole manuals. You also have to buy a joystick. Keyboard and mouse is no go for this game.
You can also download the standalone version from DCS site and try any DLC for 14 days. Just keep in mind that if you want to stay with the steam version, don't buy DLCs from DCS site then. Because there is no way to transfer their licenses to steam. You can transfer the steam DLC's licenses to a standalone but not the opposite way.
Think of DCSW as the base platform and your chosen DLC as the actual game that you buy. Each DLC module is akin to a dedicated sim for that particular aircraft so it's like you're buying a sim for that aircraft
Sorry you feel this way, what I can tell you is our team work hard creating these modules, they are very detailed and take 1000's of man hours to create.
We feel our prices are fair, and just an example from my point of view, I paid $60 for the A-10C over ten years ago, and I am still flying it, I would say that is good value.
We do have regular sales and participate in all steam sales.
Our own Eshop version has a loyalty program that you can use against purchases, we have regular sales, and we are currently running a free trial program and a 50% discount on your first basket if you have never owned any of our products.
Hope that helps
thanks
Scott "bignewy" Newnham
Associate producer
Eagle Dynamics
And development of an aracde flyer and a full-scaled simulator are two a tiny bit different things. Math needed to properly simulate flight mechanics alone is insane and usually requires on-the-fly solving of systems of integral and/or differential equations, with parts of said systems changing depending on physical state of the plane.
For example, "War Thunder" is not a simulation. Quality is low and modules are unrealistic junk, and you pay the same for a aircraft like in DCS.
"IL2" looks like a cheap China copy of DCS, and you PAY the same for modules.
Some RPGs taking money per month for access.
In comperation, DCS is not expensive. I realy like there selling policies and its worth to support the developement. ED is not a cash graber like other developers, they deliver good stuff.
Yes we got early access and some bugs, but it would be imposible to find and fix all the bugs without the support of the community. I realy like the fact to be a part of the developement process at this point, i like the fact DEVs listen to there community.
Personally I think you guys are a Godsend. I used to love the Janes simulations back in the 90's but I had thought all that was lost because such simulations had too limited a market. I am so glad I finally found y'all. I give you guys big Kudos for being able to navigate such a limited market successfully enough to propagate not only your own success but the delight of those who appreciate your product as well.
Thanks we appreciate the support, and good to see you have been in the genre for so long, it is a small market and supporting any of the simulators out there is a good thing.
thanks
I wouldn't say IL2 is a cheap china copy knockoff, they've had skin in the game longer than DCS has. The only real difference between them and DCS is that IL2 is purely WW2/WW1 focus where DCS is just about any era, and that IL2 has all the real physical simulations but lacks the interactive cockpit of DCS like the flaming cliffs aircraft.
When it comes down to it, I'll fly DCS for anything non-WW1/WW2 but I will always go to IL2 1946/BoS for my WW2/WW1 fix. The flaming cliffs style layout they have for aircraft in IL2 allows players to quickly learn their aircraft since all keybinds are basically universal and allows players to focus more on learning proper tactics and strats for dogfighting unlike the AMRAMM slinging servers like growling sidewinder.