DCS World Steam Edition

DCS World Steam Edition

Does the "DCS Missile Mod" still work?
I've had my share of installing mods and such with various games over the years but for whatever reason I can't seem to get any changes when I install this missile mod I'd kept reading about: http://forums.eagle.ru/showthread.php?t=131806

I've been getting sick of seeing AIM-120C's and such missing every shot unless the target is within less than 10 miles so I figured I'd give it a shot but everything I keep finding regarding it is a year or so old, and was wondering if a recent update had broken the mod. I've tried installing it twice recently with no luck, and I'm 99.9% sure it's being installed correctly as it is overwriting the missiles_data.lua file already in my config/weapons folder. Does anyone else have this up and working?
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กำลังแสดง 1-7 จาก 7 ความเห็น
Seems pretty old.
There has been changes in DCS too.

Depending on countermeasures the enemy is using, what do you think actual hit rate should be?
แก้ไขล่าสุดโดย kazereal; 9 ก.ค. 2015 @ 4: 40am
The mod does work in the actual DCS version, I'm using it at the moment.
แก้ไขล่าสุดโดย Nirvi; 9 ก.ค. 2015 @ 5: 35am
I can confirm that it does indeed work.

There is quite a difference in effective range but it doesn't mean that your missiles' PK will magically increase tenfold. If you launch outside of the no escape zone and the bandit turns and runs it will still miss 9.9/10 times. Ground interference and counter measures are still a factor, the missile can still be outmaneuvered and so on.

But you can launch at around 20miles at altitude in a head on situation with another fighter and if your target doesn't react soon your chance of hitting it is much higher than without the missile mod.

I recently flew the No Fly Zone mission a couple of times with and without the mod to test it out and in one instance I shot 4 AMRAAMs in TWS mode from ~30000ft starting at ~17nm. The last missile went off the rail at around 12nm. I got four hits and three kills.

To be fair, this is not how it usually goes. Most times I just get 1-2 hits in that situation (the low flying Su-25 evade the missiles most of the time). And even with the mod I don't usually shoot at all four targets right away because they fly pretty low and ground interference can mess up a lot (as I said this was a test and I guess I got lucky - tried to repeat it but had no luck).
In this particular mission I never got a hit at more than ~12nm without the mod. With the mod I regularly manage to take out the MiG-29's early on with AMRAAMs at 17nm-14nm. The first shot at 17nm usually misses but it forces the AI to go defensive immediately. If they don't, which happens from time to time, they're usually toast. The results when I launch around 15nm are very good though. Without the mod I usually wait until I'm at ~12nm before I shoot. Everything else is just a waste of missiles and even at 10nm it misses a lot.
Ah ok from what I'd read it made it sound like I'd be extending the NEZ to some 20km on various fourms and such so I must've been expecting a much bigger change. I actually like the sound of just bumping up the range a bit as opposed to multiplying the range tendfold, as I was worried flying anything short of a fast mover would be a deathtrap without completely clear skies.
No, that are just exaggerations. But I have managed to get a kill on a Su-27 with a launch from 20ish nm. This was at very high altiude (I was above contrail altitude flying at speeds well above Mach 1, he was contrailing). The mod doesn't change the DLZ but I would say that with the mod the DLZ is more representative of the actual missile performance (hope that makes sense).

Edit: If you really mean 20km, not 20nm then that might be true in some specific situations. 20km is around 11nm. There might be certain situations were the NEZ extends to 11nm. Even if it doesn't, the missiles are extremely deadly at that range.
แก้ไขล่าสุดโดย Derbysieger; 11 ก.ค. 2015 @ 1: 33am
I don't think it works anymore. I tried to add the PL-12 CLSID to all the flankers and it won't work. although I did get the R33 to work, but for some reason the PL-12 doesn't
โพสต์ดั้งเดิมโดย Kazansky:
I don't think it works anymore. I tried to add the PL-12 CLSID to all the flankers and it won't work. although I did get the R33 to work, but for some reason the PL-12 doesn't
Nice necro...
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กำลังแสดง 1-7 จาก 7 ความเห็น
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วันที่โพสต์: 9 ก.ค. 2015 @ 4: 06am
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